- for line in map_lines_split:
- map_lines += [''.join(line)]
- map_center = YX(int(self.game.map_geometry.size.y / 2),
- int(self.game.map_geometry.size.x / 2))
+ if type(self.game.map_geometry) == MapGeometryHex:
+ indent = 0
+ for line in map_lines_split:
+ map_lines += [indent*' ' + ' '.join(line)]
+ indent = 0 if indent else 1
+ else:
+ for line in map_lines_split:
+ map_lines += [''.join(line)]