-from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_WRITE
-from plomrogue.errors import GameError
+from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
+ Task_FLATTEN_SURROUNDINGS)
+from plomrogue.errors import GameError, PlayError
from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
- cmd_SAVE, cmd_TURN, cmd_MAP_LINE)
+ cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
+ cmd_ANNOTATE, cmd_GET_GAMESTATE)
from plomrogue.io import GameIO
from plomrogue.misc import quote
from plomrogue.things import Thing, ThingPlayer
self.io = GameIO(self, save_file)
self.tasks = {'WAIT': Task_WAIT,
'MOVE': Task_MOVE,
- 'WRITE': Task_WRITE}
+ 'WRITE': Task_WRITE,
+ 'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS}
self.map_geometry = MapGeometrySquare(YX(24, 40))
self.commands = {'QUERY': cmd_QUERY,
'ALL': cmd_ALL,
'LOGIN': cmd_LOGIN,
- 'SAVE': cmd_SAVE,
'TURN': cmd_TURN,
'MAP_LINE': cmd_MAP_LINE,
+ 'GET_ANNOTATION': cmd_GET_ANNOTATION,
+ 'GET_GAMESTATE': cmd_GET_GAMESTATE,
+ 'ANNOTATE': cmd_ANNOTATE,
+ 'MAP': cmd_MAP,
'PING': cmd_PING}
self.thing_type = Thing
self.thing_types = {'player': ThingPlayer}
self.sessions = {}
self.map = Map(self.map_geometry.size)
+ self.annotations = {}
if os.path.exists(self.io.save_file):
if not os.path.isfile(self.io.save_file):
raise GameError('save file path refers to non-file')
for i in range(len(lines)):
line = lines[i]
print("FILE INPUT LINE %5s: %s" % (i, line), end='')
- self.io.handle_input(line)
+ self.io.handle_input(line, god_mode=True)
def get_string_options(self, string_option_type):
import string
return self.map_geometry.get_directions()
if string_option_type == 'char':
return [c for c in
- string.digits + string.ascii_letters + string.punctuation]
+ string.digits + string.ascii_letters + string.punctuation + ' ']
return None
def send_gamestate(self, connection_id=None):
for connection_id in [c_id for c_id in self.sessions
if self.sessions[c_id] == t.id_]:
self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
+ except PlayError as e:
+ for connection_id in [c_id for c_id in self.sessions
+ if self.sessions[c_id] == t.id_]:
+ self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
if self.changed:
self.turn += 1
self.send_gamestate()
self.changed = False
+ self.save()
def get_command(self, command_name):
# the more obvious indicators that it does – that's why there's
# no safeguard here against this.
return self.things[-1].id_ + 1
+
+ def save(self):
+
+ def write(f, msg):
+ f.write(msg + '\n')
+
+ with open(self.io.save_file, 'w') as f:
+ write(f, 'TURN %s' % self.turn)
+ write(f, 'MAP %s' % (self.map_geometry.size,))
+ for y, line in self.map.lines():
+ write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
+ for yx in self.annotations:
+ write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
+
+ def new_world(self, size):
+ self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
+ self.map = Map(self.map_geometry.size)
+ self.annotations = {}