if world_db["Things"][id]["T_POSX"] == move_result[2]]
if len(hitted):
hit_id = hitted[0]
+ hitted_type_id = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
- hitted_type = world_db["Things"][hit_id]["T_TYPE"]
- hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
+ hitted_name = world_db["ThingTypes"][hitted_type_id]["TT_NAME"]
log("You WOUND " + hitted_name + ".")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- decrement_lifepoints_func(world_db["Things"][hit_id])
- return
+ decr_test = decrement_lifepoints_func(world_db["Things"][hit_id])
+ if decr_test > 0 and t == world_db["Things"][0]:
+ log(hitted_name + " dies.")
passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]