raise GameError('can only rename when already logged in')
old_nick = t.name
t.name = nick
+ print('DEBUG RENAME %s %s' % (old_nick, nick))
game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
game.changed = True
game.record_change(t.position, 'other')
game.record_change(player.carrying.position, 'other')
cmd_THING_DESIGN.argtypes = 'string string'
+def cmd_THING_DESIGN_SIZE(game, size, pw, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not player.carrying:
+ raise GameError('need to carry a thing to re-draw it')
+ if not game.can_do_thing_with_pw(player.carrying, pw):
+ raise GameError('wrong password for thing')
+ if not hasattr(player.carrying, 'design'):
+ raise GameError('carried thing not designable')
+ if player.carrying.type_ == 'Hat':
+ raise GameError('may not change Hat size')
+ player.carrying.design_size = size
+cmd_THING_DESIGN_SIZE.argtypes = 'yx_tuple:nonneg string'
+
def cmd_GOD_THING_DESIGN(game, thing_id, design):
t = game.get_thing(thing_id)
if not t:
t.design = design
cmd_GOD_THING_DESIGN.argtypes = 'int:pos string'
+def cmd_GOD_THING_DESIGN_SIZE(game, thing_id, size):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not hasattr(t, 'design'):
+ raise GameError('thing of ID %s not designable' % thing_id)
+ if t.type_ == 'Hat':
+ raise GameError('may not change Hat size')
+ t.design_size = size
+cmd_GOD_THING_DESIGN_SIZE.argtypes = 'int:pos yx_tuple:nonneg'
+
# TODO: refactor similar god and player commands
def cmd_THING_DOOR_KEY(game, key_id, door_id):