'enter_face': {
'short': 'enter your face',
'intro': '@ enter face line (enter nothing to abort):',
- 'long': 'Draw your face as ASCII art. The string you enter must be 9 characters long, and will be divided on display into three lines of three characters each, from top to bottom..'
+ 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
},
'write': {
'short': 'change terrain',
protection = 'none'
info_to_cache += ' / protection: %s\n' % protection
if hasattr(t, 'hat'):
- info_to_cache += t.hat[0:3] + '\n'
- info_to_cache += t.hat[3:6] + '\n'
- info_to_cache += t.hat[6:9] + '\n'
+ info_to_cache += t.hat[0:6] + '\n'
+ info_to_cache += t.hat[6:12] + '\n'
+ info_to_cache += t.hat[12:18] + '\n'
if hasattr(t, 'face'):
- info_to_cache += t.face[0:3] + '\n'
- info_to_cache += t.face[3:6] + '\n'
- info_to_cache += t.face[6:9] + '\n'
+ info_to_cache += t.face[0:6] + '\n'
+ info_to_cache += t.face[6:12] + '\n'
+ info_to_cache += t.face[12:18] + '\n'
terrain_char = self.game.map_content[pos_i]
terrain_desc = '?'
if terrain_char in self.game.terrains:
self.send('LOGIN ' + quote(self.input_))
self.input_ = ""
elif self.mode.name == 'enter_face' and key == '\n':
- if len(self.input_) != 9:
+ if len(self.input_) != 18:
self.log_msg('? wrong input length, aborting')
else:
self.send('PLAYER_FACE %s' % quote(self.input_))