quote(t.thing_char)), c_id)
if hasattr(t, 'installable') and not t.portable:
self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
- if t.type_ == 'Hat':
- self.io.send('THING_HAT %s %s' % (t.id_,
- quote(t.design)), c_id)
- elif hasattr(t, 'design'):
+ if hasattr(t, 'design'):
self.io.send('THING_DESIGN %s %s %s'
% (t.id_, t.design_size, quote(t.design)),
c_id)
write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
if hasattr(t, 'installable') and (not t.portable):
write(f, 'THING_INSTALLED %s' % t.id_)
+ if hasattr(t, 'design'):
+ write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
if t.type_ == 'Door' and t.blocks_movement:
write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
- elif t.type_ == 'Hat':
- write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
- quote(t.design)))
- elif hasattr(t, 'design'):
- write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
elif t.type_ == 'MusicPlayer':
write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
(t.id_, int(t.playing), t.playlist_index, int(t.repeat)))