class Task:
argtypes = ''
- todo = 3
+ todo = 1
def __init__(self, thing, args=()):
self.thing = thing
class Task_WAIT(Task):
- todo = 1
def do(self):
pass
class Task_MOVE(Task):
- todo = 1
argtypes = 'string:direction'
def get_move_target(self):
class Task_WRITE(Task):
- todo = 1
argtypes = 'string:char string'
def check(self):
class Task_FLATTEN_SURROUNDINGS(Task):
- todo = 10
argtypes = 'string'
def check(self):
class Task_PICK_UP(Task):
- todo = 1
def check(self):
if self.thing.carrying:
class Task_DROP(Task):
- todo = 1
def check(self):
if not self.thing.carrying:
class Task_DOOR(Task):
- todo = 1
def do(self):
self.thing.carrying = None
t.open()
else:
t.close()
+
+
+
+class Task_INTOXICATE(Task):
+
+ def check(self):
+ if self.thing.carrying is None:
+ raise PlayError('nothing to consume')
+ if self.thing.carrying.type_ != 'Consumable':
+ raise PlayError('cannot consume non-consumable')
+
+ def do(self):
+ self.thing.game.things.remove(self.thing.carrying)
+ self.thing.carrying = None
+ for c_id in self.thing.game.sessions:
+ if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
+ self.thing.game.io.send('RANDOM_COLORS', c_id)
+ self.thing.game.io.send('CHAT "You are drunk now."', c_id)
+ self.thing.drunk = 10000