},
switch_mode: function(mode_name) {
this.inputEl.focus();
- this.map_mode = 'all';
+ this.map_mode = 'terrain + things';
this.tile_draw = false;
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
}
};
map_lines_split.push(line);
- if (this.map_mode == 'annotations') {
+ if (this.map_mode == 'terrain + annotations') {
for (const coordinate of explorer.info_hints) {
map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
}
- } else if (this.map_mode == 'all') {
+ } else if (this.map_mode == 'terrain + things') {
for (const p in game.portals) {
let coordinate = p.split(',')
let original = map_lines_split[coordinate[0]][coordinate[1]];
}
},
toggle_map_mode: function() {
- if (tui.map_mode == 'terrain') {
- tui.map_mode = 'annotations';
- } else if (tui.map_mode == 'annotations') {
- tui.map_mode = 'all';
+ if (tui.map_mode == 'terrain only') {
+ tui.map_mode = 'terrain + annotations';
+ } else if (tui.map_mode == 'terrain + annotations') {
+ tui.map_mode = 'terrain + things';
} else {
- tui.map_mode = 'terrain';
+ tui.map_mode = 'terrain only';
}
},
full_refresh: function() {
server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]);
},
get_info: function() {
+ let info = "MAP VIEW: " + tui.map_mode + "\n";
let position_i = this.position[0] * game.map_size[1] + this.position[1];
if (game.fov[position_i] != '.') {
- return 'outside field of view';
+ return info + 'outside field of view';
};
- let info = "";
let terrain_char = game.map[position_i]
let terrain_desc = '?'
if (game.terrains[terrain_char]) {