#include <stdlib.h> /* for size_t, calloc(), free() */
#include <string.h> /* for strlen(), strcmp(), memcpy() */
#include <stdint.h> /* for uint8_t, uint16_t */
-#include "readwrite.h" /* for try_fopen(), try_fclose(), get_linemax(),
+#include "readwrite.h" /* for try_fopen(), try_fclose(), textfile_sizes(),
* try_fputc(), try_fgetc()
*/
#include "map_objects.h" /* for struct MapObj, get_player(), read_map_objects(),
char * f_name = "load_game2()";
char * filename = "savefile";
FILE * file = try_fopen(filename, "r", f_name);
- uint16_t linemax = get_linemax(file, f_name);
+ uint16_t linemax = textfile_sizes(file, NULL);
char line[linemax + 1];
try_fgets(line, linemax + 1, file, f_name);
world.mapseed = atoi(line);