-def thingproliferation(t, prol_map):
- from server.new_thing import new_Thing
- global directions_db, mv_yx_in_dir_legal, rand
- prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
- if prolscore and \
- (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
- t["T_LIFEPOINTS"] >= 0.9 *
- world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
- and \
- (1 == prolscore or 1 == (rand.next() % prolscore)):
- candidates = []
- for dir in [directions_db[key] for key in directions_db]:
- mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
- if mv_result[0] and \
- (ord(":") == prol_map[pos]
- or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- and ord(".") == prol_map[pos])):
- candidates.append((mv_result[1], mv_result[2]))
- if len(candidates):
- i = rand.next() % len(candidates)
- id = id_setter(-1, "Things")
- newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
- world_db["Things"][id] = newT
- if (world_db["FAVOR_STAGE"] > 0
- and t["T_TYPE"] == world_db["PLANT_0"]):
- world_db["GOD_FAVOR"] += 5
- elif t["T_TYPE"] == world_db["PLANT_1"]:
- world_db["GOD_FAVOR"] += 25
- elif world_db["FAVOR_STAGE"] >= 4 and \
- t["T_TYPE"] == world_db["ANIMAL_1"]:
- log("The Island God SMILES upon a new-born bear baby.")
- world_db["GOD_FAVOR"] += 750
-
-def ai(t):
- from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
- standing_on_food
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
- eating = len([id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
- picking = len([id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
- if eating and picking:
- if get_dir_to_target(t, "f"):
- return
- sel = get_inventory_slot_to_consume(t)
- if -1 != sel:
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "use"][0]
- t["T_ARGUMENT"] = sel
- elif standing_on_food(t) and (len(t["T_CARRIES"]) <
- world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "pickup"][0]
- else:
- going_to_known_food_spot = get_dir_to_target(t, "c")
- if not going_to_known_food_spot:
- aiming_for_walking_food = get_dir_to_target(t, "a")
- if not aiming_for_walking_food:
- get_dir_to_target(t, "s")
+def field_spreadable(c, t):
+ return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ and "." == c)
+
+def thingprol_plugin_conditions(t):
+ tt = world_db["ThingTypes"][t["T_TYPE"]]
+ return (tt["TT_LIFEPOINTS"] == 0 or \
+ t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
+
+def thingprol_plugin_post_create_hook(t):
+ tt = world_db["ThingTypes"][t["T_TYPE"]]
+ if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
+ world_db["GOD_FAVOR"] += 5
+ elif t["T_TYPE"] == world_db["PLANT_1"]:
+ world_db["GOD_FAVOR"] += 25
+ elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
+ log("The Island God SMILES upon a new-born bear baby.")
+ world_db["GOD_FAVOR"] += 750
+
+def ai_hook_pickup_test(t):
+ return len(t["T_CARRIES"]) < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]