raise GameError('name already in use')
if game.get_player(connection_id):
raise GameError('cannot log in twice')
- t = game.thing_types['Player'](game)
- t.position = game.spawn_point
- game.things += [t] # TODO refactor into Thing.__init__?
+ t = game.add_thing('Player', game.spawn_point)
t.thing_char = game.get_next_player_char()
game.sessions[connection_id] = {
'thing_id': t.id_,
t.position = s.position
break
game.changed = True
- game.changed_fovs = True
cmd_LOGIN.argtypes = 'string'
def cmd_BECOME_ADMIN(game, password, connection_id):
map_control = game.get_map(big_yx, 'control')
map_control[little_yx] = control_char
game.changed = True
- game.changed_fovs = True
+ game.record_fov_change((big_yx, little_yx))
cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
if thing_type not in game.thing_types:
raise GameError('illegal thing type %s' % thing_type)
_ = game.get_map(big_yx)
- t_old = None
- if thing_id > 0:
- t_old = game.get_thing(thing_id)
- t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
- little_yx))
- if t_old:
- game.things[game.things.index(t_old)] = t_new
- else:
- game.things += [t_new]
+ game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
game.changed = True
- game.changed_fovs = True
cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
def cmd_THING_NAME(game, thing_id, name, pw, connection_id):