player_fovs += [player._fov]
player_fov_ids += [player.id_]
new_fovs = []
- single_core_until = 8 # since multiprocess has its own overhead
+ single_core_until = 16 # since multiprocess has its own overhead
if len(player_fovs) > single_core_until:
pool = multiprocessing.Pool()
new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
c_id)
if hasattr(t, 'installable') and not t.portable:
self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
+ if hasattr(t, 'design'):
+ self.io.send('THING_HAT %s %s' % (t.id_,
+ quote(t.design)), c_id)
for big_yx in self.portals:
for little_yx in [little_yx for little_yx in self.portals[big_yx]
if player.fov_test(big_yx, little_yx)]: