self.thing.name))
break
self.thing.game.record_change(self.thing.position, 'other')
- terrain = \
- self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
- if terrain in self.thing.game.terrains:
- terrain_type = self.thing.game.terrains[terrain]
- if 'sittable' in terrain_type.tags:
- self.thing.standing = False
- self.thing.send_msg('CHAT "You sink into the %s. '
- 'Staying here will replenish your energy."'
- % terrain_type.description)
+ self.thing.try_to_sit()
self.thing.invalidate('fov')
if self.thing.blocks_light:
self.thing.game.record_change(self.thing.position, 'fov')
self.thing.carrying.empty()
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.need_for_toilet += 1
- self.thing.drunk += 10000
+ self.thing.drunk += 100000
self.thing.invalidate('fov')
self.thing.game.record_change(self.thing.position, 'other')
elif self.thing.carrying.type_ == 'Psychedelic':
- self.thing.tripping += 10000
+ self.thing.tripping += 100000
self.thing.send_msg('CHAT "You start tripping."')
self.thing.send_msg('RANDOM_COLORS')
eaten = self.thing.uncarry()