raise PlayError('blocked by impassable tile')
def do(self):
+ if self.thing.type_ == 'Player' and not self.thing.standing:
+ self.thing.standing = True
+ self.thing.send_msg('CHAT "You get up."')
self.thing.game.record_change(self.thing.position, 'other')
if self.thing.blocks_light:
self.thing.game.record_change(self.thing.position, 'fov')
self.thing.position = self._get_move_target()
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'Player' and not t == self.thing
+ and t.position == self.thing.position]:
+ self.thing.send_msg('CHAT %s' %
+ quote('You get awkwardly close to %s.' % t.name))
+ for c_id in self.thing.game.sessions:
+ if self.thing.game.sessions[c_id]['thing_id'] == t.id_:
+ t.send_msg('CHAT %s' %
+ quote('%s gets awkwardly close to you.' %
+ self.thing.name))
+ break
self.thing.game.record_change(self.thing.position, 'other')
+ terrain = \
+ self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
+ if terrain in self.thing.game.terrains:
+ terrain_type = self.thing.game.terrains[terrain]
+ if 'sittable' in terrain_type.tags:
+ self.thing.standing = False
+ self.thing.send_msg('CHAT "You sink into the %s."'
+ % terrain_type.description)
self.thing.invalidate('fov')
if self.thing.blocks_light:
self.thing.game.record_change(self.thing.position, 'fov')
self.thing.carrying.full = False
self.thing.carrying.empty()
self.thing.send_msg('CHAT "You are drunk now."')
- self.thing.need_for_toilet *= 2
- self.thing.need_for_toilet += 1
+ self.thing.need_for_toilet += 10000
self.thing.drunk = 10000
self.thing.invalidate('fov')
self.thing.game.record_change(self.thing.position, 'other')