class Thing(ThingBase):
- blocking = False
+ blocks_movement = False
+ blocks_sound = False
+ blocks_light = False
portable = False
protection = '.'
commandable = False
def lower_msg_by_volume(msg, volume, largest_audible_distance,
url_limits = []):
- import random
factor = largest_audible_distance / 4
lowered_msg = ''
in_url = False
return lowered_msg
largest_audible_distance = 20
- # player's don't block sound (or should they?)
- things = [t for t in self.game.things if t.type_ != 'Player']
+ obstacles = [t.position for t in self.game.things if t.blocks_sound]
sound_blockers = self.game.get_sound_blockers()
- dijkstra_map = DijkstraMap(sound_blockers, things, self.game.maps, self.position,
- largest_audible_distance, self.game.get_map)
+ dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps,
+ self.position, largest_audible_distance,
+ self.game.get_map)
url_limits = []
for m in re.finditer('https?://[^\s]+', msg):
url_limits += [m.start(), m.end()]
if t != self and t.position == self.position]:
return
self.game.add_thing(self.child_type, self.position)
- # self.game.changed = True handled by add_thing
+class ThingInstallable(Thing):
+ portable = True
+ installable = True
+
+ def install(self):
+ self.portable = False
+
+ def uninstall(self):
+ self.portable = True
+
+
+
class Thing_DoorSpawner(ThingSpawner):
child_type = 'Door'
-class Thing_Door(Thing):
+class Thing_Door(ThingInstallable):
symbol_hint = 'D'
- blocking = False
- portable = True
- installable = True
+ blocks_movement = False
def open(self):
- self.blocking = False
+ self.blocks_movement = False
+ self.blocks_light = False
+ self.blocks_sound = False
del self.thing_char
def close(self):
- self.blocking = True
+ self.blocks_movement = True
+ self.blocks_light = True
+ self.blocks_sound = True
self.thing_char = '#'
- def install(self):
- self.portable = False
- def uninstall(self):
- self.portable = True
+
+class Thing_Psychedelic(Thing):
+ symbol_hint = 'P'
+ portable = True
+
+
+
+class Thing_PsychedelicSpawner(ThingSpawner):
+ symbol_hint = 'P'
+ child_type = 'Psychedelic'
self.full = False
def spin(self):
- import random
all_players = [t for t in self.game.things if t.type_ == 'Player']
# TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
# and ThingPlayer.fov_test
fov_map_class = self.game.map_geometry.fov_map_class
fov_radius = 12
light_blockers = self.game.get_light_blockers()
- fov = fov_map_class(light_blockers, self.game.things, self.game.maps,
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ fov = fov_map_class(light_blockers, obstacles, self.game.maps,
self.position, fov_radius, self.game.get_map)
fov.init_terrain()
visible_players = []
elif choice == 'Hat':
msg += 'pick it up and then use "(un-)wear" on it!'
self.sound('BOTTLE DEPOSITOR', msg)
- # self.game.changed = True done by game.add_thing
def accept(self):
self.bottle_counter += 1
class ThingAnimate(Thing):
- blocking = True
- drunk = 0
+ blocks_movement = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
return task
def proceed(self):
- self.drunk -= 1
- if self.drunk == 0:
- for c_id in self.game.sessions:
- if self.game.sessions[c_id]['thing_id'] == self.id_:
- # TODO: refactor with self.send_msg
- self.game.io.send('DEFAULT_COLORS', c_id)
- self.game.io.send('CHAT "You sober up."', c_id)
- self.invalidate('fov')
- break
- self.game.changed = True
if self.task is None:
self.task = self.get_next_task()
return
fov_map_class = self.game.map_geometry.fov_map_class
fov_radius = 3 if self.drunk > 0 else 12
light_blockers = self.game.get_light_blockers()
- self._fov = fov_map_class(light_blockers, self.game.things, self.game.maps,
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ self._fov = fov_map_class(light_blockers, obstacles, self.game.maps,
self.position, fov_radius, self.game.get_map)
def multiprocessible_fov_stencil(self):
class Thing_Player(ThingAnimate):
symbol_hint = '@'
+ drunk = 0
+ tripping = 0
+ need_for_toilet = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.carrying = None
+ def proceed(self):
+ super().proceed()
+ if self.drunk >= 0:
+ self.drunk -= 1
+ if self.tripping >= 0:
+ self.tripping -= 1
+ if self.need_for_toilet > 0:
+ self.need_for_toilet *= 1.01
+ terrain = self.game.maps[self.position[0]][self.position[1]]
+ if terrain in self.game.terrains:
+ terrain_type = self.game.terrains[terrain]
+ if 'toilet' in terrain_type.tags:
+ self.send_msg('CHAT "You use the toilet. What a relief!"')
+ self.need_for_toilet = 0
+ if 10000 * random.random() < self.need_for_toilet / 100000:
+ self.send_msg('CHAT "You need to use a toilet."')
+ if self.drunk == 0:
+ self.send_msg('CHAT "You sober up."')
+ self.invalidate('fov')
+ self.game.changed = True
+ if self.tripping == 0:
+ self.send_msg('DEFAULT_COLORS')
+ self.send_msg('CHAT "You sober up."')
+ self.game.changed = True
+ elif self.tripping > 0 and self.tripping % 250 == 0:
+ self.send_msg('RANDOM_COLORS')
+ self.game.changed = True
+
def send_msg(self, msg):
for c_id in self.game.sessions:
if self.game.sessions[c_id]['thing_id'] == self.id_: