char * path_out; /* File to write server messages into. */
char * path_worldstate; /* File to represent world state to clients.*/
char * path_record; /* Record file from which to read the game history. */
- char * path_map_obj_defs; /* path for map object definitions config file */
- char * path_map_obj_acts; /* path for map object actions config file */
+ char * path_config; /* Path for map object (action) definitions file. */
char * tmp_suffix; /* Appended to paths of files for their tmp versions. */
char * queue; /* Stores un-processed messages read from the input file. */
uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/