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Strongly overhauled keybinding managemment. Window-specific keybindings and a window...
[plomrogue]
/
src
/
main.c
diff --git
a/src/main.c
b/src/main.c
index a9d22f273ba81bf5d18c5868ddb32a84c709dd5d..457aae5a35779b0f75907c689b5f6a78093b387f 100644
(file)
--- a/
src/main.c
+++ b/
src/main.c
@@
-10,10
+10,6
@@
#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
* draw_all_wins()
*/
#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
* draw_all_wins()
*/
-#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(),
- * draw_log_win()
- */
-#include "keybindings.h" /* for init_keybindings(), get_keycode_to_action() */
#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
* try_fopen(), try_fclose(), try_fclose_unlink_rename()
*/
#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
* try_fopen(), try_fclose(), try_fclose_unlink_rename()
*/
@@
-30,8
+26,11
@@
*/
#include "rrand.h" /* for rrand(), rrand_seed() */
#include "rexit.h" /* for exit_game(), exit_err() */
*/
#include "rrand.h" /* for rrand(), rrand_seed() */
#include "rexit.h" /* for exit_game(), exit_err() */
-#include "control.h" /* for meta_control() */
#include "command_db.h" /* for init_command_db() */
#include "command_db.h" /* for init_command_db() */
+#include "control.h" /* for *_control() */
+#include "keybindings.h" /* for init_keybindings(),
+ * get_available_keycode_to_action()
+ */
@@
-175,20
+174,22
@@
int main(int argc, char *argv[])
curs_set(0);
keypad(screen, TRUE);
raw();
curs_set(0);
keypad(screen, TRUE);
raw();
- init_keybindings(&world);
+ init_keybindings(&world, "config/keybindings_global", &world.kb_global);
+ init_keybindings(&world, "config/keybindings_wingeom", &world.kb_wingeom);
+ init_keybindings(&world, "config/keybindings_winkeys", &world.kb_winkeys);
set_cleanup_flag(CLEANUP_KEYBINDINGS);
char * err_winmem = "Trouble with init_win_meta() in main ().";
exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
set_cleanup_flag(CLEANUP_WIN_META);
init_winconfs(&world);
set_cleanup_flag(CLEANUP_KEYBINDINGS);
char * err_winmem = "Trouble with init_win_meta() in main ().";
exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
set_cleanup_flag(CLEANUP_WIN_META);
init_winconfs(&world);
- set_cleanup_flag(CLEANUP_WINCONFS);
init_wins(&world);
init_wins(&world);
- set_cleanup_flag(CLEANUP_WINS);
+ set_cleanup_flag(CLEANUP_WIN
CONF
S);
sorted_wintoggle(&world);
err_winmem = "Trouble with draw_all_wins() in main().";
/* Replay mode. */
int key;
sorted_wintoggle(&world);
err_winmem = "Trouble with draw_all_wins() in main().";
/* Replay mode. */
int key;
+ struct WinConf * wc;
if (0 == world.interactive)
{
int action = 0;
if (0 == world.interactive)
{
int action = 0;
@@
-208,8
+209,14
@@
int main(int argc, char *argv[])
{
draw_all_wins(world.wmeta);
key = getch();
{
draw_all_wins(world.wmeta);
key = getch();
+ wc = get_winconf_by_win(&world, world.wmeta->active);
+ if ( (1 == wc->view && wingeom_control(key, &world))
+ || (2 == wc->view && winkeyb_control(key, &world)))
+ {
+ continue;
+ }
if ( EOF != action
if ( EOF != action
- && key == get_
keycode_to_action(world.keybindings
, "wait"))
+ && key == get_
available_keycode_to_action(&world
, "wait"))
{
action = getc(file);
if (EOF != action)
{
action = getc(file);
if (EOF != action)
@@
-233,10
+240,23
@@
int main(int argc, char *argv[])
save_game(&world);
draw_all_wins(world.wmeta);
key = getch();
save_game(&world);
draw_all_wins(world.wmeta);
key = getch();
- if (0 != player.hitpoints && 0 == player_control(key, &world))
+ wc = get_winconf_by_win(&world, world.wmeta->active);
+ if (1 == wc->view && wingeom_control(key, &world))
{
continue;
}
{
continue;
}
+ else if (2 == wc->view && winkeyb_control(key, &world))
+ {
+ continue;
+ }
+
+ if ( (1 == wc->view && wingeom_control(key, &world))
+ || (2 == wc->view && winkeyb_control(key, &world))
+ || (0 != player.hitpoints && player_control(key, &world)))
+ {
+ continue;
+ }
+
if (meta_control(key, &world))
{
exit_game(&world);
if (meta_control(key, &world))
{
exit_game(&world);