def check(self):
action_radius = list(self.thing.game.map_geometry.
get_neighbors_yxyx(self.thing.position).values())
- if len([t for t in self.thing.game.things if
- t.type_ == 'Door' and t.position in action_radius]) == 0:
+ reachable_doors = [t for t in self.thing.game.things if
+ t.type_ == 'Door' and t.position in action_radius]
+ if len(reachable_doors) == 0:
raise PlayError('not standing next to a door to open/close')
+ for door in reachable_doors:
+ if not door.blocks_movement:
+ return
+ if not door.locked:
+ return
+ if self.thing.carrying and self.thing.carrying.type_ == 'DoorKey'\
+ and self.thing.carrying.door == door:
+ return
+ raise PlayError('cannot open locked door without its key')
def do(self):
action_radius = list(self.thing.game.map_geometry.
t.open()
else:
t.close()
+ if self.thing.carrying and\
+ self.thing.carrying.type_ == 'DoorKey' and\
+ self.thing.carrying.door == t:
+ self.thing.send_msg('CHAT "You lock the door."')
+ t.lock()
self.thing.game.record_change(t.position, 'other')
self.thing.game.record_change(t.position, 'fov')