if (t && t.protection) {
this.inputEl.value = t.protection;
}
+ } else if (this.mode.name == 'enter_face' && game.player.face) {
+ this.inputEl.value = game.player.face;
+ } else if (this.mode.name == 'enter_hat' && game.player.hat) {
+ this.inputEl.value = game.player.hat;
}
},
recalc_input_lines: function() {