if (other_monster == monster)
continue;
if (yx_uint16_cmp (t, other_monster->pos)) {
- update_log (world, "\nMonster hits monster.");
+ update_log (world, "\nMonster bumps into monster.");
return; } }
if (is_passable(world->map, t))
monster->pos = t; }
for (monster = world->monster; monster != 0; monster = monster->next)
if (yx_uint16_cmp (t, monster->pos)) {
update_log (world, "\nYou hit the monster.");
+ monster->hitpoints--;
+ if (0 == monster->hitpoints) {
+ update_log (world, "\nYou kill the monster.");
+ if (world->monster == monster)
+ world->monster = world->monster->next;
+ else {
+ struct Monster * m_prev;
+ for (m_prev = world->monster; m_prev->next != monster; m_prev = m_prev->next);
+ m_prev->next = monster->next; }
+ free(monster); }
turn_over (world, d);
return; }
char * msg = calloc(25, sizeof(char));