#include <errno.h> /* for errno */
#include "main.h" /* for World struct */
#include "map.h" /* for Map struct */
-#include "keybindings.h" /* for KeysWinData, KeyBinding structs */
+#include "keybindings.h" /* for free_keybindings() */
#include "command_db.h" /* for free_command_db() */
-#include "windows.h" /* for Win struct, free_win() */
+#include "windows.h" /* for Win struct, free_win(), free_winmeta() */
#include "map_objects.h" /* for free_item_defs(), free_monster_defs() */
-
+#include "wincontrol.h" /* for free_winconfs() */
/* The clean-up routine and the flag resource by which it decides what to do. */
{
endwin();
}
- if (cleanup_flags & CLEANUP_MAP)
+ if (cleanup_flags & CLEANUP_MAP_OBJECTS)
{
- free(world->map->cells);
+ free_items(world->item);
+ free_monsters(world->monster);
}
- if (cleanup_flags & CLEANUP_KEYBINDINGS)
+ if (cleanup_flags & CLEANUP_MAP_OBJECT_DEFS)
{
- uint16_t key;
- for (key = 0; key <= world->keyswindata->max; key++)
- {
- free(world->keybindings[key].name);
- }
- free(world->keybindings);
- free(world->keyswindata);
+ free_item_defs(world->item_def);
+ free_monster_defs(world->monster_def);
}
if (cleanup_flags & CLEANUP_LOG)
{
{
free_command_db(world);
}
- if (cleanup_flags & CLEANUP_WIN_INFO)
- {
- free_win(world->wins.info);
- }
- if (cleanup_flags & CLEANUP_WIN_MAP)
- {
- free_win(world->wins.map);
- }
- if (cleanup_flags & CLEANUP_WIN_LOG)
+ if (cleanup_flags & CLEANUP_MAP)
{
- free_win(world->wins.log);
+ free(world->map->cells);
}
- if (cleanup_flags & CLEANUP_WIN_KEYS)
+ if (cleanup_flags & CLEANUP_KEYBINDINGS)
{
- free_win(world->wins.keys);
+ free_keybindings(world->kb_global.kbs);
+ free_keybindings(world->kb_wingeom.kbs);
+ free_keybindings(world->kb_winkeys.kbs);
}
if (cleanup_flags & CLEANUP_WIN_META)
{
- delwin(world->wins.meta->padframe.curses_win);
- free(world->wins.meta);
- }
- if (cleanup_flags & CLEANUP_MAP_OBJECT_DEFS)
- {
- free_item_defs(world->item_def);
- free_monster_defs(world->monster_def);
+ free_winmeta(world->wmeta);
}
- if (cleanup_flags & CLEANUP_MAP_OBJECTS)
+ if (cleanup_flags & CLEANUP_WINCONFS)
{
- free_items(world->item);
- free_monsters(world->monster);
+ free_winconfs(world);
}
}