Define topmostness by how low the thing's type ID is.
"""
# 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
+ # 7DRL: Only player picks up non-food.
used_slots = len(t["T_CARRIES"]) # #
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
for iid in ids:
tid = world_db["Things"][iid]["T_TYPE"]
if lowest_tid == -1 or tid < lowest_tid:
+ if (t != world_db["Things"][0] and # #
+ world_db["ThingTypes"][tid]["TT_TOOL"] != "food"):
+ continue
id = iid
lowest_tid = tid
world_db["Things"][id]["carried"] = True
def try_healing(t):
- """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
-
- On success, decrease satiation score by 32.
- """
+ """If t's HP < max, increment them if well-nourished, maybe waiting."""
# 7DRL: Successful heals increment God's mood.
- if t["T_SATIATION"] > 0 \
- and t["T_LIFEPOINTS"] < \
- world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
- and 0 == (rand.next() % 31) \
- and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] ==
- "wait"][0]:
- t["T_LIFEPOINTS"] += 1
- world_db["GOD_MOOD"] += 1 # #
- t["T_SATIATION"] -= 32
- if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You heal.\n")
+ if t["T_LIFEPOINTS"] < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+ wait_id = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
+ wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
+ testval = int(abs(t["T_SATIATION"]) / wait_divider)
+ if (testval <= 1 or 1 == (rand.next() % testval)):
+ t["T_LIFEPOINTS"] += 1
+ if t != world_db["Things"][0]: # #
+ world_db["GOD_MOOD"] += 1 # #
+ if t == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You heal.\n")
+
+
+def hunger_per_turn(type_id):
+ """The amount of satiation score lost per turn for things of given type."""
+ return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
def hunger(t):
"""Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
if t["T_SATIATION"] > -32768:
- t["T_SATIATION"] -= 1
- if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
- raise RuntimeError("A thing that should not hunger is hungering.")
- stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
- if int(int(abs(t["T_SATIATION"]) / stomach)
- / ((rand.next() % stomach) + 1)):
+ #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp))
+ if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
if t == world_db["Things"][0]:
if t["T_SATIATION"] < 0:
strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
def standing_on_food(t):
"""Return True/False whether t is standing on a consumable."""
for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
+ if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
def get_inventory_slot_to_consume(t):
- """Return slot Id of strongest consumable in t's inventory, else -1."""
- cmp_food = 0
+ """Return invent. slot of healthiest consumable(if any healthy),else -1."""
+ cmp_food = -1
selection = -1
i = 0
+ hunger_u = hunger_per_turn(t["T_TYPE"])
+ type = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
+ consume_hungering = world_db["ThingActions"][type]["TA_EFFORT"] * hunger_u
for id in t["T_CARRIES"]:
type = world_db["Things"][id]["T_TYPE"]
if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
- and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
- cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
- selection = i
+ and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
+ nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ tmp_cmp = abs(t["T_SATIATION"] + nutvalue - consume_hungering)
+ if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
+ or tmp_cmp < cmp_food:
+ cmp_food = tmp_cmp
+ selection = i
i += 1
return selection