From 20892bf24485a644db81e12636cd189ae3482ab8 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Tue, 1 Sep 2015 02:58:52 +0200
Subject: [PATCH] Rename remake_map() to make_map().

---
 roguelike-server | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/roguelike-server b/roguelike-server
index edd0579..378f0af 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -414,7 +414,7 @@ def play_game():
         obey(read_command(), "in file", do_record=True)
 
 
-def remake_map():
+def make_map():
     """(Re-)make island map.
 
     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
@@ -1200,7 +1200,7 @@ def command_makeworld(seed_string):
 
     Seed rand with seed. Do more only with a "wait" ThingAction and
     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
-    world_db["Things"] emptied, call remake_map() and set
+    world_db["Things"] emptied, call make_map() and set
     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
@@ -1251,7 +1251,7 @@ def command_makeworld(seed_string):
               "No thing action with name 'wait' defined.")
         return
     world_db["Things"] = {}
-    remake_map()
+    make_map()
     world_db["WORLD_ACTIVE"] = 1
     world_db["TURN"] = 1
     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
-- 
2.30.2