From: Christian Heller Date: Sat, 6 Dec 2014 07:16:43 +0000 (+0100) Subject: Client: Don't confuse map window's winconfig view centering. X-Git-Tag: tce~570 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/ledger?a=commitdiff_plain;h=1eb05fceb7920869154730daee5a23d054d97781;p=plomrogue Client: Don't confuse map window's winconfig view centering. --- diff --git a/src/client/io.c b/src/client/io.c index d1fffc0..77fade6 100644 --- a/src/client/io.c +++ b/src/client/io.c @@ -330,9 +330,12 @@ extern char * io_loop() if (change_in_client || read_worldstate() || read_queue()) { struct Win * win_map = get_win_by_id('m'); - struct yx_uint8 pos = world.look? world.look_pos : world.player_pos; - win_map->center.y = pos.y; - win_map->center.x = pos.x * 2 + (pos.y % 2); + if (0 == win_map->view) /* So the map window's winconfig views */ + { /* don't get confused by the centering. */ + struct yx_uint8 pos=world.look?world.look_pos:world.player_pos; + win_map->center.y = pos.y; + win_map->center.x = pos.x * 2 + (pos.y % 2); + } draw_all_wins(); } change_in_client = 0;