From: Christian Heller Date: Thu, 16 May 2013 23:58:15 +0000 (+0200) Subject: Moved key mod process into its own function for the reason defined in the previous... X-Git-Tag: tce~1296 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bprefix%7D%7D/move_down?a=commitdiff_plain;h=e2b7451c5cdfb4113488334b919641a38f378deb;p=plomrogue Moved key mod process into its own function for the reason defined in the previous commit message. --- diff --git a/roguelike.c b/roguelike.c index c22cc48..8e7cae1 100644 --- a/roguelike.c +++ b/roguelike.c @@ -51,6 +51,7 @@ void update_log (struct World *, char *); void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); +void mod_key (struct World *, struct WinMeta *); char is_passable (struct World *, int, int); void move_player (struct World *, char); void player_wait(struct World *); @@ -347,6 +348,15 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } +void mod_key (struct World * world, struct WinMeta * win_meta) { +// In keybinding window, mark selection modifiable, modify key. Ensure max of three digits in key code field. + world->keyswindata->edit = 1; + draw_all_windows (win_meta); + int key = getch(); + if (key < 1000) + world->keybindings[world->keyswindata->select].key = key; + world->keyswindata->edit = 0; } + char is_passable (struct World * world, int x, int y) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; @@ -478,13 +488,8 @@ int main () { world.keyswindata->select--; else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) world.keyswindata->select++; - else if (key == get_action_key(world.keybindings, "keys mod")) { - world.keyswindata->edit = 1; - draw_all_windows (&win_meta); - key = getch(); - if (key < 1000) // ensure maximum of three digits in key code field - world.keybindings[world.keyswindata->select].key = key; - world.keyswindata->edit = 0; } + else if (key == get_action_key(world.keybindings, "keys mod")) + mod_key (&world, &win_meta); else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) map.offset_y--; else if (key == get_action_key(world.keybindings, "map down"))