From: Christian Heller <c.heller@plomlompom.de>
Date: Sun, 22 Nov 2020 04:09:59 +0000 (+0100)
Subject: Lessen audio calculation weight.
X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/booking/%7B%7Bl.booking_id%7D%7D?a=commitdiff_plain;h=600df1cb4f785eeeb0d604a2d7b6e08d41dd652c;p=plomrogue2

Lessen audio calculation weight.
---

diff --git a/plomrogue/commands.py b/plomrogue/commands.py
index 26576d0..41509df 100644
--- a/plomrogue/commands.py
+++ b/plomrogue/commands.py
@@ -27,7 +27,7 @@ def cmd_ALL(game, msg, connection_id):
 
     def lower_msg_by_volume(msg, volume, largest_audible_distance):
         import random
-        factor = largest_audible_distance / 8
+        factor = largest_audible_distance / 4
         lowered_msg = ''
         for c in msg:
             c = c
@@ -44,7 +44,7 @@ def cmd_ALL(game, msg, connection_id):
     speaker = game.get_player(connection_id)
     if not speaker:
         raise GameError('need to be logged in for this')
-    largest_audible_distance = 40
+    largest_audible_distance = 20
     dijkstra_map = DijkstraMap(game.maps, speaker.position,
                                largest_audible_distance, game.get_map)
     for c_id in game.sessions: