From: Christian Heller Date: Fri, 22 Nov 2013 04:51:11 +0000 (+0100) Subject: Improvd comments in windows.h. X-Git-Tag: tce~922 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/day?a=commitdiff_plain;h=0cf878cddcdbbf4ca59cfb99d48bc66cffcb133d;p=plomrogue Improvd comments in windows.h. --- diff --git a/src/windows.h b/src/windows.h index 4b62233..c35bc4a 100644 --- a/src/windows.h +++ b/src/windows.h @@ -2,26 +2,23 @@ * * A tiled window manager for the terminal. * - * It provides a virtual screen that can be scrolled horizontally and may - * contain any number of windows that can be appeared, disappeared, resized and - * (somewhat) moved around. They have borders and a title bar and are positioned - * (in a bizarre fashion, see below) automatically. + * It provides a virtual screen that can be scrolled horizontally and may carry + * any number of windows to be appeared, disappeared, resized and moved around. + * They have borders and a title bar and are positioned automtaically. * - * Windows can be almost any width (number has to fit into 16 bits); the virtual - * screen grows with them as needed -- but only horizontally and only up to 2^16 - * cells. Their height is limited by the height of the terminal screen, which - * must also fit into 2^16 cells. + * Windows can be any width between 1 and 2^16 cells. The virtual screen grows + * with them as needed -- but only horizontally and only up to 2^16 cells. Their + * height is limited by the height of the terminal screen (maximum 2^16 cells). * - * Positioning of windows can only indirectly be influenced: by resizing them, - * and by shifting their relative position inside the (currently invisible) - * chain that the window manager treats their plurality as. The first window - * goes into the upper left corner of the virtual screen. Further visible - * windows are fitted left-aligned below their (chain-wise) closest predecessor - * that thrones over enough space to fit them in; failing that, they are placed - * to the right of the window with the rightmost border. + * Windows' positioning can be influenced only indirectly: by resizing them, and + * by shifting their relative position inside the (currently invisible) chain + * that the window manager treats their plurality as. The first window goes into + * the top left corner of the virtual screen. Further windows are fitted as + * left-aligned as possible below their (chain-wise) closest predecessor that + * thrones over enough space to to contain them and is open to the right. If + * that fails, they're fitted up-right to the window with the rightmost border. * - * TODO: Think up a more intuitive window positioning algorithm or at least make - * the chain that windows are positioned by visible. + * TODO: Think up a more intuitive window positioning algorithm. */ #ifndef WINDOWS_H @@ -33,12 +30,12 @@ -/* Individual windows are represented by "Win" structs. They describe frames - * located inside the virtual screen pad through which "winmaps" are visible, - * 2-dimensional maps of ncurses chtypes. Win structs are chained into a linked - * list of all the windows visible on the virtual screen and also contain - * pointers to what content is to be drawn inside the window, and by use of what - * method. +/* "Win" structs describe windows as frames located inside the virtual screen + * pad through which "winmaps" are visible, 2-dimensional maps of ncurses + * chtypes. If a winmap is bigger than its frame, scrolling hints will appear at + * the proper edges. Win structs are chained into a linked list of all the + * windows visible on the virtual screen and also contain pointers to what + * content is to be drawn inside the window, and by use of what method. */ struct Win { @@ -46,15 +43,13 @@ struct Win struct Win * next; /* of the chain; if both are 0, Win is outside chain */ struct yx_uint16 framesize; /* window frame size to see winmap through */ struct yx_uint16 start; /* upper left corner of window in pad */ - struct yx_uint16 center; /* window content center to focus window on */ + struct yx_uint16 center; /* winmap cell to center frame on if smaller*/ char * title; /* title to be used in window title bar */ - void (* draw) (struct Win *); /* how to draw window content ("data") */ + void (* draw) (struct Win *); /* function that draws/updates the winmap */ chtype * winmap; /* sequence of cells, sorted into lines ... */ struct yx_uint16 winmapsize; /* ... with these geometry infos */ }; - - /* The window manager's parent struct WinMeta contains the virtual screen, * relates it to the terminal screen and anchors the chain of visible windows. */ @@ -71,26 +66,22 @@ struct WinMeta -/* Initialize empty WinMeta "wmeta" on the terminal "screen". (Note that - * emptiness is marked by WinMeta.chain_start=0.) Other struct members are also - * initialized 0, except for the virtual screen (height = that of the terminal - * screen; width = 1) sized to the size of the terminal screen. +/* Initialize empty "wmeta" on terminal "screen". All struct members are + * initialized to 0, except for the newly created virtual screen "pad" and its + * size (height: that of the terminal screen; width: 1). */ extern void init_win_meta(WINDOW * screen); - - /* Initialize a window child of "wmeta" to "title", "height" and "width" and - * appointing "func"() to interpret and draw the window when it's visible. + * appoint "func"() as its .draw to draw the winmap when it's visible. Other + * members of the Win struct pointed to by "wp" are initialized to 0. * - * Pass 0 for "width" to make the window as wide as the terminal screen. Pass - * negative values for "width" to make the width so many cells smaller than that - * of the terminal screen. Pass 0 for "height" to give the window the maximum - * allowed height: one cell smaller than that of the terminal screen. Pass - * negative values to make the window width so many cells smaller than that of - * the terminal screen. The maximum allowed height is also applied for positive - * values that exceed it or negative values that would reduce the window height - * < 1 cell. + * Pass 0 for "width" to make the window as wide as the terminal screen. Pass 0 + * for "height" for the maximum allowed height: one cell smaller than that of + * the terminal screen. Pass negative values for either of them to make the + * window width/height so many cells smaller than what 0 would set. The maximum + * allowed height is also applied for positive height values that exceed it or + * negative values that would reduce the window height to less than 1 cell. * * Other members of the Win struct are initialized to 0. */ @@ -104,23 +95,21 @@ extern void free_win(struct Win * win); /* Append/suspend window "w" to/from chain of visible windows below "wmeta". * Appended windows will become active. Suspended active windows will move the * active window selection to their successor in the window chain or, failing - * that, their predecessor; if no window remains, none will be active. + * that, their predecessor, or, failing that, to 0 (no window being active). */ extern void append_win(struct Win * w); extern void suspend_win(struct Win * w); -/* Apply scrolling offset "new_offset" to virtual screen if it is sane, i.e. - * it's equal/greater zero and does not push the view (further) beyond the - * virtual screen's border. If the view is already beyond the virtual screen's - * border due to it having shrunk after suspension of windows, only allow view - * movement leftwards. +/* Apply scrolling offset "new_offset" to virtual screen if it is equal/greater + * 0 and does not push the view (further) beyond the virtual screen's border. If + * the view is already beyond the virtual screen's border due to it having + * shrunk after suspension of windows, only allow screen scrolling leftwards. */ extern void reset_pad_offset(uint16_t new_offset); -/* Apply new size "size" to the active window, but only if it provides for at - * least one cell width/height and is in height at least one cell smaller than - * the screen's vertical height (to provide space for the title bar). Does - * nothing if no window is active. +/* Apply "size" to the active window if it provides a minimum size of 1x1 cells + * and is in height at least one cell smaller than the screen's vertical height + * (to provide space for the title bar). Does nothing if no window is active. */ extern void resize_active_win(struct yx_uint16 size); @@ -130,9 +119,9 @@ extern void resize_active_win(struct yx_uint16 size); */ extern void cycle_active_win(char dir); -/* Move active window forwards ("dir" == "f") or backwards (any other "dir"). - * Wrap around in the window chain if start / end of it is met. Does nothing if - * no window is active. +/* Move active window forwards ("dir" == "f") or backwards (any other "dir") in + * the window chain. Wrap around in the window chain if start / end of it is + * met. Does nothing if no window is active. */ extern void shift_active_win(char dir);