From: Christian Heller Date: Fri, 11 Mar 2016 10:31:39 +0000 (+0100) Subject: TCE: Use wetness map separate from terrain map. X-Git-Tag: tce~53 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/static/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=3e0b61dfec2261beabdfc7839505e03eb060da2d;p=plomrogue TCE: Use wetness map separate from terrain map. --- diff --git a/plugins/client/TheCrawlingEater.py b/plugins/client/TheCrawlingEater.py index 796f08c..081960a 100644 --- a/plugins/client/TheCrawlingEater.py +++ b/plugins/client/TheCrawlingEater.py @@ -93,20 +93,8 @@ def win_map(self): attribute = col_mem if char == " ": attribute = col_unknown - elif char in "%#XABCDEFGHI": + elif char in "%#X": attribute = col_mem_obstacle - if char in "ADG": - char = "%" - elif char in "BEH": - char = "#" - elif char in "CFI": - char = "X" - elif char in "LO": - char = "~" - elif char in "JMP": - char = "." - elif char in "KNQ": - char = ":" bonus = (" ", attribute) winmap += [(char, attribute), bonus] else: @@ -115,68 +103,52 @@ def win_map(self): if char == "_": attribute = col_ground elif char == "~": - attribute = col_ground_wet - elif char == "L": - char = "~" - attribute = col_ground_wetter - elif char == "O": - char = "~" - attribute = col_ground_wettest + if world_data["wetmap"][pos] == "1": + attribute = col_ground_wet + if world_data["wetmap"][pos] == "2": + attribute = col_ground_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_ground_wettest if char == ".": attribute = col_dirt - if char == "J": - char = "." - attribute = col_dirt_wet - if char == "M": - char = "." - attribute = col_dirt_wetter - if char == "P": - char = "." - attribute = col_dirt_wettest + if world_data["wetmap"][pos] == "1": + attribute = col_dirt_wet + if world_data["wetmap"][pos] == "2": + attribute = col_dirt_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_dirt_wettest elif char == ":": attribute = col_earth - elif char == "K": - char = ":" - attribute = col_earth_wet - elif char == "N": - char = ":" - attribute = col_earth_wetter - elif char == "Q": - char = ":" - attribute = col_earth_wettest + if world_data["wetmap"][pos] == "1": + attribute = col_earth_wet + if world_data["wetmap"][pos] == "2": + attribute = col_earth_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_earth_wettest elif char == "%": attribute = col_wall_dirt - elif char == "A": - char = "%" - attribute = col_wall_dirt_wet - elif char == "D": - char = "%" - attribute = col_wall_dirt_wetter - elif char == "G": - char = "%" - attribute = col_wall_dirt_wettest + if world_data["wetmap"][pos] == "1": + attribute = col_wall_dirt_wet + if world_data["wetmap"][pos] == "2": + attribute = col_wall_dirt_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_wall_dirt_wettest elif char == "#": attribute = col_wall_earth - elif char == "B": - char = "#" - attribute = col_wall_earth_wet - elif char == "E": - char = "#" - attribute = col_wall_earth_wetter - elif char == "H": - char = "#" - attribute = col_wall_earth_wettest + if world_data["wetmap"][pos] == "1": + attribute = col_wall_earth_wet + if world_data["wetmap"][pos] == "2": + attribute = col_wall_earth_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_wall_earth_wettest elif char == "X": attribute = col_wall_stone - elif char == "C": - char = "X" - attribute = col_wall_stone_wet - elif char == "F": - char = "X" - attribute = col_wall_stone_wetter - elif char == "I": - char = "X" - attribute = col_wall_stone_wettest + if world_data["wetmap"][pos] == "1": + attribute = col_wall_stone_wet + if world_data["wetmap"][pos] == "2": + attribute = col_wall_stone_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_wall_stone_wettest elif char == "@": attribute = col_player winmap += [(char, attribute), bonus] @@ -187,9 +159,11 @@ def win_map(self): from client.config.world_data import world_data world_data["bowel"] = 0 world_data["bladder"] = 0 +world_data["wetmap"] = " " * (world_data["map_size"] ** 2) from client.config.io import io io["worldstate_read_order"] += [["bowel", "int"]] io["worldstate_read_order"] += [["bladder", "int"]] +io["worldstate_read_order"] += [["wetmap", "map"]] from client.config.windows import windows_config from client.windows import win_log windows_config[:] = [ diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 6093311..7a63416 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -8,7 +8,7 @@ from server.config.world_data import world_db def play_drink(): if action_exists("drink") and world_db["WORLD_ACTIVE"]: - if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) in "~LO": + if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) == "~": log("NOTHING to drink here.") return elif world_db["Things"][0]["T_BLADDER"] >= 32: @@ -19,16 +19,12 @@ def play_drink(): def actor_drink(t): pos = world_db["Things"][0]["pos"] - if chr(world_db["MAP"][pos]) in "~LO" and \ - t["T_BLADDER"] < 32: + if chr(world_db["MAP"][pos]) == "~" and t["T_BLADDER"] < 32: log("You DRINK.") t["T_BLADDER"] += 1 - if chr(world_db["MAP"][pos]) == "~": + world_db["wetmap"][pos] -= 1 + if world_db["wetmap"][pos] == 48: world_db["MAP"][pos] = ord("_") - elif chr(world_db["MAP"][pos]) == "L": - world_db["MAP"][pos] = ord("~") - elif chr(world_db["MAP"][pos]) == "O": - world_db["MAP"][pos] = ord("L") def play_pee(): @@ -46,43 +42,10 @@ def actor_pee(t): log("You LOSE fluid.") t["T_BLADDER"] -= 1 terrain = world_db["MAP"][t["pos"]] + world_db["wetmap"][t["pos"]] += 1 if terrain == ord("_"): world_db["MAP"][t["pos"]] = ord("~") - elif terrain == ord("~"): - world_db["MAP"][t["pos"]] = ord("L") - elif terrain == ord("L"): - world_db["MAP"][t["pos"]] = ord("L") + 3 - elif terrain == ord("."): - world_db["MAP"][t["pos"]] = ord("J") - elif terrain == ord("J"): - world_db["MAP"][t["pos"]] = ord("J") + 3 - elif terrain == ord("J") + 3: - world_db["MAP"][t["pos"]] = ord("J") + 6 - elif terrain == ord(":"): - world_db["MAP"][t["pos"]] = ord("K") - elif terrain == ord("K"): - world_db["MAP"][t["pos"]] = ord("K") + 3 - elif terrain == ord("K") + 3: - world_db["MAP"][t["pos"]] = ord("K") + 6 - elif terrain == ord("%"): - world_db["MAP"][t["pos"]] = ord("A") - elif terrain == ord("A"): - world_db["MAP"][t["pos"]] = ord("A") + 3 - elif terrain == ord("A") + 3: - world_db["MAP"][t["pos"]] = ord("A") + 6 - elif terrain == ord("#"): - world_db["MAP"][t["pos"]] = ord("B") - elif terrain == ord("B"): - world_db["MAP"][t["pos"]] = ord("B") + 3 - elif terrain == ord("B") + 3: - world_db["MAP"][t["pos"]] = ord("B") + 6 - elif terrain == ord("X"): - world_db["MAP"][t["pos"]] = ord("C") - elif terrain == ord("C"): - world_db["MAP"][t["pos"]] = ord("C") + 3 - elif terrain == ord("C") + 3: - world_db["MAP"][t["pos"]] = ord("C") + 6 - elif chr(terrain) in "GHIOPQ": + elif world_db["wetmap"][t["pos"]] > 51: t["T_LIFEPOINTS"] = 0 if t == world_db["Things"][0]: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -104,47 +67,17 @@ def actor_drop(t): log("You DROP waste.") terrain = world_db["MAP"][t["pos"]] t["T_BOWEL"] -= 1 - if terrain == ord("_"): + if chr(terrain) in "_~": world_db["MAP"][t["pos"]] = ord(".") - elif terrain == ord("~"): - world_db["MAP"][t["pos"]] = ord("J") - elif terrain == ord("L") : - world_db["MAP"][t["pos"]] = ord("J") + 3 - elif terrain == ord("L") + 3: - world_db["MAP"][t["pos"]] = ord("J") + 6 elif terrain == ord("."): world_db["MAP"][t["pos"]] = ord(":") - elif terrain == ord("J"): - world_db["MAP"][t["pos"]] = ord("K") - elif terrain == ord("J") + 3: - world_db["MAP"][t["pos"]] = ord("K") + 3 - elif terrain == ord("J") + 6: - world_db["MAP"][t["pos"]] = ord("K") + 6 elif terrain == ord(":"): world_db["MAP"][t["pos"]] = ord("%") - elif terrain == ord("K"): - world_db["MAP"][t["pos"]] = ord("A") - elif terrain == ord("K") + 3: - world_db["MAP"][t["pos"]] = ord("A") + 3 - elif terrain == ord("K") + 6: - world_db["MAP"][t["pos"]] = ord("A") + 6 elif terrain == ord("%"): world_db["MAP"][t["pos"]] = ord("#") - elif terrain == ord("A"): - world_db["MAP"][t["pos"]] = ord("B") - elif terrain == ord("A") + 3: - world_db["MAP"][t["pos"]] = ord("B") + 3 - elif terrain == ord("A") + 6: - world_db["MAP"][t["pos"]] = ord("B") + 6 elif terrain == ord("#"): world_db["MAP"][t["pos"]] = ord("X") - elif terrain == ord("B"): - world_db["MAP"][t["pos"]] = ord("C") - elif terrain == ord("B") + 3: - world_db["MAP"][t["pos"]] = ord("C") + 3 - elif terrain == ord("B") + 6: - world_db["MAP"][t["pos"]] = ord("C") + 6 - elif chr(terrain) in "XCFI": + elif terrain == ord("X"): t["T_LIFEPOINTS"] = 0 if t == world_db["Things"][0]: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -164,7 +97,7 @@ def play_move(str_arg): move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - if chr(world_db["MAP"][pos]) in "%#ABDEGH": + if chr(world_db["MAP"][pos]) in "%#": if t["T_BOWEL"] >= 32: if t == world_db["Things"][0]: log("You're too FULL to eat.") @@ -212,30 +145,17 @@ def actor_move(t): t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if t["T_BOWEL"] >= 32: + if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "X": return - elif chr(world_db["MAP"][pos]) in "%ADG" and 0 == int(rand.next() % 2): - log("You EAT.") - if world_db["MAP"][pos] == ord("%"): - world_db["MAP"][pos] = ord("_") - elif world_db["MAP"][pos] == ord("A"): - world_db["MAP"][pos] = ord("~") - elif world_db["MAP"][pos] == ord("A") + 3: - world_db["MAP"][pos] = ord("L") - elif world_db["MAP"][pos] == ord("A") + 6: - world_db["MAP"][pos] = ord("L") + 3 + elif chr(world_db["MAP"][pos]) == "%" and 0 == int(rand.next() % 2): t["T_BOWEL"] += 3 elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5): - log("You EAT.") - if world_db["MAP"][pos] == ord("#"): - world_db["MAP"][pos] = ord("_") - elif world_db["MAP"][pos] == ord("B"): - world_db["MAP"][pos] = ord("~") - elif world_db["MAP"][pos] == ord("B") + 3: - world_db["MAP"][pos] = ord("L") - elif world_db["MAP"][pos] == ord("B") + 6: - world_db["MAP"][pos] = ord("L") + 3 t["T_BOWEL"] += 4 + log("You EAT.") + if world_db["wetmap"][pos] == 48: + world_db["MAP"][pos] = ord("_") + else: + world_db["MAP"][pos] = ord("~") if t["T_BOWEL"] > 32: t["T_BOWEL"] = 32 @@ -268,8 +188,9 @@ def make_map(): single_allowed = rand.next() % 32 y, x, pos = new_pos() if "_" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "O")): - world_db["MAP"][pos] = ord("O") + and ((not single_allowed) or is_neighbor((y, x), "~")): + world_db["MAP"][pos] = ord("~") + world_db["wetmap"][pos] = 51 i_water += 1 @@ -353,14 +274,60 @@ def play_wait(): world_db["set_command"]("wait") +def save_wetmap(): + length = world_db["MAP_LENGTH"] + string = "" + for i in range(length): + line = world_db["wetmap"][i * length:(i * length) + length].decode() + string = string + "WETMAP" + " " + str(i) + " " + line + "\n" + return string + + +def wetmapset(str_int, mapline): + def valid_map_line(str_int, mapline): + from server.utils import integer_test + val = integer_test(str_int, 0, 255) + if None != val: + if val >= world_db["MAP_LENGTH"]: + print("Illegal value for map line number.") + elif len(mapline) != world_db["MAP_LENGTH"]: + print("Map line length is unequal map width.") + else: + return val + return None + val = valid_map_line(str_int, mapline) + if None != val: + length = world_db["MAP_LENGTH"] + if not world_db["wetmap"]: + m = bytearray(b' ' * (length ** 2)) + else: + m = world_db["wetmap"] + m[val * length:(val * length) + length] = mapline.encode() + if not world_db["wetmap"]: + world_db["wetmap"] = m + + +def write_wetmap(): + from server.worldstate_write_helpers import write_map + length = world_db["MAP_LENGTH"] + visible_wetmap = bytearray(b' ' * (length ** 2)) + for i in range(length ** 2): + if world_db["Things"][0]["fovmap"][i] == ord('v'): + visible_wetmap[i] = world_db["wetmap"][i] + return write_map(visible_wetmap, world_db["MAP_LENGTH"]) + + from server.config.io import io_db io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]] io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] +io_db["worldstate_write_order"] += [[write_wetmap, "func"]] import server.config.world_data server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI" server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ" server.config.world_data.thing_defaults["T_BOWEL"] = 0 server.config.world_data.thing_defaults["T_BLADDER"] = 0 +world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2) +io_db["hook_save"] = save_wetmap import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map from server.config.commands import commands_db @@ -375,6 +342,7 @@ commands_db["use"] = (1, False, lambda x: None) commands_db["pickup"] = (0, False, lambda: None) commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255)) commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) +commands_db["WETMAP"] = (2, False, wetmapset) from server.actions import actor_wait import server.config.actions server.config.actions.action_db = {