From: Christian Heller Date: Fri, 14 Jun 2013 23:15:08 +0000 (+0200) Subject: Reorganized Win and WinMeta structs to use a common struct to organize curses window... X-Git-Tag: tce~1225 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/static/%7B%7Bprefix%7D%7D/templates?a=commitdiff_plain;h=d687309e59900a84f486cbbf928fe663261755ec;p=plomrogue Reorganized Win and WinMeta structs to use a common struct to organize curses window and sizes. --- diff --git a/draw_wins.c b/draw_wins.c index 7eadbe8..9fa64c9 100644 --- a/draw_wins.c +++ b/draw_wins.c @@ -13,17 +13,17 @@ void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) { char toggle; char fin = 0; int16_t z = -1; - for (y = start_y; y < win->size.y; y++) { + for (y = start_y; y < win->frame.size.y; y++) { if (0 == fin) toggle = 0; - for (x = 0; x < win->size.x; x++) { + for (x = 0; x < win->frame.size.x; x++) { if (0 == toggle) { z++; if ('\n' == text[z]) { toggle = 1; continue; } else - mvwaddch(win->curses, y, x, text[z]); + mvwaddch(win->frame.curses_win, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } @@ -37,7 +37,7 @@ void draw_text_from_bottom (struct Win * win, char * text) { uint16_t x, y, offset; int16_t z = -1; for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in - for (x = 0; x < win->size.x; x++) { // a window of available width, but infinite height. + for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height. z++; if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping break; // the loop. Make sure they don't count as cell space themselves. @@ -49,12 +49,12 @@ void draw_text_from_bottom (struct Win * win, char * text) { break; } } z = -1; uint16_t start_y = 0; - if (y < win->size.y) // Depending on what is bigger, determine start point in window or in text. - start_y = win->size.y - y; - else if (y > win->size.y) { - offset = y - win->size.y; + if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text. + start_y = win->frame.size.y - y; + else if (y > win->frame.size.y) { + offset = y - win->frame.size.y; for (y = 0; y < offset; y++) - for (x = 0; x < win->size.x; x++) { + for (x = 0; x < win->frame.size.x; x++) { z++; if ('\n' == text[z]) break; @@ -79,16 +79,16 @@ void draw_map_win (struct Win * win) { uint16_t width_map_av = map->width - map->offset_x; uint16_t height_map_av = map->height - map->offset_y; uint16_t x, y, z; - for (y = 0; y < win->size.y; y++) { + for (y = 0; y < win->frame.size.y; y++) { z = map->offset_x + (map->offset_y + y) * (map->width); - for (x = 0; x < win->size.x; x++) { + for (x = 0; x < win->frame.size.x; x++) { if (y < height_map_av && x < width_map_av) { if (z == (map->width * player->y) + player->x) - mvwaddch(win->curses, y, x, '@'); + mvwaddch(win->frame.curses_win, y, x, '@'); else if (z == (map->width * monster->y) + monster->x) - mvwaddch(win->curses, y, x, 'M'); + mvwaddch(win->frame.curses_win, y, x, 'M'); else - mvwaddch(win->curses, y, x, cells[z]); + mvwaddch(win->frame.curses_win, y, x, cells[z]); z++; } } } } void draw_info_win (struct Win * win) { @@ -103,37 +103,37 @@ void draw_horizontal_scroll_hint (struct Win * win, uint16_t y, uint32_t more_li // Draw scroll hint line in win at row y, announce more_lines more lines in direction dir. uint16_t x, offset; char phrase[] = "more lines"; - char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string + char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string sprintf(scrolldesc, " %d %s ", more_lines, phrase); offset = 1; - if (win->size.x > (strlen(scrolldesc) + 1)) - offset = (win->size.x - strlen(scrolldesc)) / 2; - for (x = 0; x < win->size.x; x++) + if (win->frame.size.x > (strlen(scrolldesc) + 1)) + offset = (win->frame.size.x - strlen(scrolldesc)) / 2; + for (x = 0; x < win->frame.size.x; x++) if (x >= offset && x < strlen(scrolldesc) + offset) - mvwaddch(win->curses, y, x, scrolldesc[x - offset] | A_REVERSE); + mvwaddch(win->frame.curses_win, y, x, scrolldesc[x - offset] | A_REVERSE); else - mvwaddch(win->curses, y, x, dir | A_REVERSE); + mvwaddch(win->frame.curses_win, y, x, dir | A_REVERSE); free(scrolldesc); } void draw_keys_win (struct Win * win) { // Draw keybindings window. struct World * world = (struct World *) win->data; uint16_t offset = 0, y, x; - if (world->keyswindata->max >= win->size.y) { - if (world->keyswindata->select > win->size.y / 2) { - if (world->keyswindata->select < (world->keyswindata->max - (win->size.y / 2))) - offset = world->keyswindata->select - (win->size.y / 2); + if (world->keyswindata->max >= win->frame.size.y) { + if (world->keyswindata->select > win->frame.size.y / 2) { + if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2))) + offset = world->keyswindata->select - (win->frame.size.y / 2); else - offset = world->keyswindata->max - win->size.y + 1; } } + offset = world->keyswindata->max - win->frame.size.y + 1; } } uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0 char * keydesc = malloc(keydescwidth), * keyname; attr_t attri; - for (y = 0; y <= world->keyswindata->max && y < win->size.y; y++) { + for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) { if (0 == y && offset > 0) { draw_horizontal_scroll_hint (win, y, offset + 1, '^'); continue; } - else if (win->size.y == y + 1 && 0 < world->keyswindata->max - (win->size.y + offset - 1)) { - draw_horizontal_scroll_hint (win, y, world->keyswindata->max - (offset + win->size.y) + 2, 'v'); + else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) { + draw_horizontal_scroll_hint (win, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v'); continue; } attri = 0; if (y == world->keyswindata->select - offset) { @@ -143,11 +143,12 @@ void draw_keys_win (struct Win * win) { keyname = get_keyname(world->keybindings[y + offset].key); snprintf(keydesc, keydescwidth, "%-9s", keyname); free(keyname); - for (x = 0; x < win->size.x; x++) + for (x = 0; x < win->frame.size.x; x++) if (x < strlen(keydesc)) - mvwaddch(win->curses, y, x, keydesc[x] | attri); + mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri); else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses, y, x, world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + mvwaddch(win->frame.curses_win, y, x, + world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); else - mvwaddch(win->curses, y, x, ' ' | attri); } + mvwaddch(win->frame.curses_win, y, x, ' ' | attri); } free(keydesc); } diff --git a/roguelike.c b/roguelike.c index 00b3ecc..9b858f3 100644 --- a/roguelike.c +++ b/roguelike.c @@ -67,7 +67,7 @@ void save_game(struct World * world) { void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. - if (0 != win->curses) + if (0 != win->frame.curses_win) suspend_window(win_meta, win); else append_window(win_meta, win); } @@ -82,8 +82,8 @@ void scroll_pad (struct WinMeta * win_meta, char dir) { void growshrink_active_window (struct WinMeta * win_meta, char change) { // Grow or shrink active window horizontally or vertically by one cell size. if (0 != win_meta->active) { - uint16_t height = win_meta->active->size.y; - uint16_t width = win_meta->active->size.x; + uint16_t height = win_meta->active->frame.size.y; + uint16_t width = win_meta->active->frame.size.x; if (change == '-') height--; else if (change == '+') @@ -345,10 +345,10 @@ int main (int argc, char *argv[]) { struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win); struct Win win_info = init_window(&win_meta, "Info", &world, draw_info_win); struct Win win_log = init_window(&win_meta, "Log", &world, draw_log_win); - win_keys.size.x = 29; - win_map.size.x = win_meta.size.x - win_keys.size.x - win_log.size.x - 2; - win_info.size.y = 1; - win_log.size.y = win_meta.size.y - 3; + win_keys.frame.size.x = 29; + win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2; + win_info.frame.size.y = 1; + win_log.frame.size.y = win_meta.pad.size.y - 3; toggle_window(&win_meta, &win_keys); toggle_window(&win_meta, &win_map); toggle_window(&win_meta, &win_info); diff --git a/windows.c b/windows.c index a1c0875..92e3323 100644 --- a/windows.c +++ b/windows.c @@ -23,12 +23,12 @@ extern struct WinMeta init_win_meta (WINDOW * screen) { // Create and populate WinMeta struct with sane default values. struct WinMeta win_meta; win_meta.screen = screen; - win_meta.size.y = getmaxy(screen); - win_meta.size.x = getmaxx(screen); + win_meta.pad.size.y = getmaxy(screen); + win_meta.pad.size.x = getmaxx(screen); win_meta.chain_start = 0; win_meta.chain_end = 0; win_meta.pad_offset = 0; - win_meta.pad = newpad(win_meta.size.y, 1); + win_meta.pad.curses_win = newpad(win_meta.pad.size.y, 1); win_meta.active = 0; return win_meta; } @@ -37,10 +37,10 @@ extern struct Win init_window (struct WinMeta * win_meta, char * title, void * d struct Win win; win.prev = 0; win.next = 0; - win.curses = 0; + win.frame.curses_win = 0; win.title = title; - win.size.x = 20; - win.size.y = win_meta->size.y - 1; + win.frame.size.x = 20; + win.frame.size.y = win_meta->pad.size.y - 1; win.data = data; win.draw = func; return win; } @@ -61,11 +61,11 @@ static void refit_pad (struct WinMeta * win_meta) { uint16_t lastwincol = 0; struct Win * win_p = win_meta->chain_start; while (win_p != 0) { - if (win_p->start.x + win_p->size.x > lastwincol + 1) - lastwincol = win_p->start.x + win_p->size.x - 1; + if (win_p->start.x + win_p->frame.size.x > lastwincol + 1) + lastwincol = win_p->start.x + win_p->frame.size.x - 1; win_p = win_p->next; } - if (getmaxx(win_meta->pad) != lastwincol) - wresize(win_meta->pad, getmaxy(win_meta->pad), lastwincol + 2); } + if (getmaxx(win_meta->pad.curses_win) != lastwincol) + wresize(win_meta->pad.curses_win, getmaxy(win_meta->pad.curses_win), lastwincol + 2); } extern void suspend_window (struct WinMeta * win_meta, struct Win * win) { // Destroy win, suspend from chain. Update geometry of following rows and pad, as well as activity selection. @@ -98,9 +98,10 @@ static void place_window (struct WinMeta * win_meta, struct Win * win) { struct Win * win_top = win->prev; while (win_top->start.y != 1) win_top = win_top->prev; // else, default to placing window in new top - win->start.x = win_top->start.x + win_top->size.x + 1; // column to the right of the last one - uint16_t winprev_maxy = win->prev->start.y + getmaxy(win->prev->curses); - if (win->size.x <= win->prev->size.x && win->size.y < win_meta->size.y - winprev_maxy) { + win->start.x = win_top->start.x + win_top->frame.size.x + 1; // column to the right of the last one + uint16_t winprev_maxy = win->prev->start.y + getmaxy(win->prev->frame.curses_win); + if ( win->frame.size.x <= win->prev->frame.size.x + && win->frame.size.y < win_meta->pad.size.y - winprev_maxy) { win->start.x = win->prev->start.x; // place window below previous window if it fits win->start.y = winprev_maxy + 1; } // vertically and is not wider than its predecessor else { @@ -113,44 +114,45 @@ static void place_window (struct WinMeta * win_meta, struct Win * win) { if (win_up->start.y != win_upup->start.y) break; win_upup = win_upup->prev; } - winprev_maxy = win_upup->start.y + getmaxy(win_upup->curses); - widthdiff = (win_upup->start.x + win_upup->size.x) - (win_up->start.x + win_up->size.x); - if (win->size.y < win_meta->size.y - winprev_maxy && win->size.x < widthdiff) { - win->start.x = win_up->start.x + win_up->size.x + 1; // else try to open new sub column under last - win->start.y = winprev_maxy + 1; // window below which enough space remains + winprev_maxy = win_upup->start.y + getmaxy(win_upup->frame.curses_win); + widthdiff = (win_upup->start.x + win_upup->frame.size.x) - (win_up->start.x + win_up->frame.size.x); + if (win->frame.size.y < win_meta->pad.size.y - winprev_maxy && win->frame.size.x < widthdiff) { + win->start.x = win_up->start.x + win_up->frame.size.x + 1 ; // else try to open new sub column under + win->start.y = winprev_maxy + 1; // last window below which enough space remains break; } win_up = win_upup; } } } } static void update_windows (struct WinMeta * win_meta, struct Win * win) { // Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad. - if (0 != win->curses) + if (0 != win->frame.curses_win) destroy_window (win); place_window(win_meta, win); refit_pad(win_meta); - win->curses = subpad(win_meta->pad, win->size.y, win->size.x, win->start.y, win->start.x); + win->frame.curses_win = subpad(win_meta->pad.curses_win, win->frame.size.y, win->frame.size.x, win->start.y, + win->start.x); if (0 != win->next) update_windows (win_meta, win->next); } static void destroy_window (struct Win * win) { // Delete window. - delwin(win->curses); - win->curses = 0; } + delwin(win->frame.curses_win); + win->frame.curses_win = 0; } static void draw_window_borders (struct Win * win, char active) { // Draw borders of window win, including title. Decorate in a special way if window is marked as active. uint16_t y, x; - for (y = win->start.y; y <= win->start.y + win->size.y; y++) { - mvwaddch(wgetparent(win->curses), y, win->start.x - 1, '|'); - mvwaddch(wgetparent(win->curses), y, win->start.x + win->size.x, '|'); } - for (x = win->start.x; x <= win->start.x + win->size.x; x++) { - mvwaddch(wgetparent(win->curses), win->start.y - 1, x, '-'); - mvwaddch(wgetparent(win->curses), win->start.y + win->size.y, x, '-'); } + for (y = win->start.y; y <= win->start.y + win->frame.size.y; y++) { + mvwaddch(wgetparent(win->frame.curses_win), y, win->start.x - 1, '|'); + mvwaddch(wgetparent(win->frame.curses_win), y, win->start.x + win->frame.size.x, '|'); } + for (x = win->start.x; x <= win->start.x + win->frame.size.x; x++) { + mvwaddch(wgetparent(win->frame.curses_win), win->start.y - 1, x, '-'); + mvwaddch(wgetparent(win->frame.curses_win), win->start.y + win->frame.size.y, x, '-'); } char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title - if (win->size.x >= min_title_length_visible) { + if (win->frame.size.x >= min_title_length_visible) { uint16_t title_offset = 0; - if (win->size.x > strlen(win->title) + 2) - title_offset = (win->size.x - (strlen(win->title) + 2)) / 2; // + 2 is for decoration - uint16_t length_visible = strnlen(win->title, win->size.x - 2); + if (win->frame.size.x > strlen(win->title) + 2) + title_offset = (win->frame.size.x - (strlen(win->title) + 2)) / 2; // + 2 is for decoration + uint16_t length_visible = strnlen(win->title, win->frame.size.x - 2); char title[length_visible + 3]; char decoration = ' '; if (1 == active) @@ -158,9 +160,10 @@ static void draw_window_borders (struct Win * win, char active) { memcpy(title + 1, win->title, length_visible); title[0] = title[length_visible + 1] = decoration; title[length_visible + 2] = '\0'; - mvwaddstr(wgetparent(win->curses), win->start.y - 1, win->start.x + title_offset, title); } } + mvwaddstr(wgetparent(win->frame.curses_win), win->start.y - 1, win->start.x + title_offset, title); } } -static void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, uint16_t ccount) { +static void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, + uint16_t ccount) { // Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners. char active = 0; if (win == win_active) @@ -169,11 +172,11 @@ static void draw_windows_borders (struct Win * win, struct Win * win_active, str corners[ccount].tl.y = win->start.y - 1; corners[ccount].tl.x = win->start.x - 1; corners[ccount].tr.y = win->start.y - 1; - corners[ccount].tr.x = win->start.x + win->size.x; - corners[ccount].bl.y = win->start.y + win->size.y; + corners[ccount].tr.x = win->start.x + win->frame.size.x; + corners[ccount].bl.y = win->start.y + win->frame.size.y; corners[ccount].bl.x = win->start.x - 1; - corners[ccount].br.y = win->start.y + win->size.y; - corners[ccount].br.x = win->start.x + win->size.x; + corners[ccount].br.y = win->start.y + win->frame.size.y; + corners[ccount].br.x = win->start.x + win->frame.size.x; if (0 != win->next) { draw_windows_borders (win->next, win_active, corners, ccount + 1); } } @@ -187,23 +190,23 @@ static void draw_vertical_scroll_hint (struct WinMeta * win_meta, uint16_t x, ui // Draw scroll hint line in win at col x of pad display, announce more_cols more columns in direction dir. uint16_t y, offset; char phrase[] = "more columns"; - char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string + char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string sprintf(scrolldesc, " %d %s ", more_cols, phrase); offset = 1; - if (win_meta->size.y > (strlen(scrolldesc) + 1)) - offset = (win_meta->size.y - strlen(scrolldesc)) / 2; - for (y = 0; y < win_meta->size.y; y++) + if (win_meta->pad.size.y > (strlen(scrolldesc) + 1)) + offset = (win_meta->pad.size.y - strlen(scrolldesc)) / 2; + for (y = 0; y < win_meta->pad.size.y; y++) if (y >= offset && y < strlen(scrolldesc) + offset) - mvwaddch(win_meta->pad, y, x, scrolldesc[y - offset] | A_REVERSE); + mvwaddch(win_meta->pad.curses_win, y, x, scrolldesc[y - offset] | A_REVERSE); else - mvwaddch(win_meta->pad, y, x, dir | A_REVERSE); + mvwaddch(win_meta->pad.curses_win, y, x, dir | A_REVERSE); free(scrolldesc); } extern void draw_all_windows (struct WinMeta * win_meta) { // Draw pad with all windows and their borders, plus scrolling hints. erase(); wnoutrefresh(win_meta->screen); - werase(win_meta->pad); + werase(win_meta->pad.curses_win); if (win_meta->chain_start) { uint16_t n_wins = 1; struct Win * win_p = win_meta->chain_start; @@ -215,26 +218,29 @@ extern void draw_all_windows (struct WinMeta * win_meta) { draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0); uint16_t i; for (i = 0; i < n_wins; i++) { - mvwaddch(win_meta->pad, all_corners[i].tl.y, all_corners[i].tl.x, '+'); - mvwaddch(win_meta->pad, all_corners[i].tr.y, all_corners[i].tr.x, '+'); - mvwaddch(win_meta->pad, all_corners[i].bl.y, all_corners[i].bl.x, '+'); - mvwaddch(win_meta->pad, all_corners[i].br.y, all_corners[i].br.x, '+'); } + mvwaddch(win_meta->pad.curses_win, all_corners[i].tl.y, all_corners[i].tl.x, '+'); + mvwaddch(win_meta->pad.curses_win, all_corners[i].tr.y, all_corners[i].tr.x, '+'); + mvwaddch(win_meta->pad.curses_win, all_corners[i].bl.y, all_corners[i].bl.x, '+'); + mvwaddch(win_meta->pad.curses_win, all_corners[i].br.y, all_corners[i].br.x, '+'); } free(all_corners); uint16_t y; if (win_meta->pad_offset > 0) draw_vertical_scroll_hint(win_meta, win_meta->pad_offset, win_meta->pad_offset + 1, '<'); - if (win_meta->pad_offset + win_meta->size.x < getmaxx(win_meta->pad) - 1) - for (y = 0; y < win_meta->size.y; y++) - draw_vertical_scroll_hint(win_meta, win_meta->pad_offset + win_meta->size.x - 1, - getmaxx(win_meta->pad) - (win_meta->pad_offset + win_meta->size.x), '>'); - pnoutrefresh(win_meta->pad, 0, win_meta->pad_offset, 0, 0, win_meta->size.y, win_meta->size.x - 1); } + if (win_meta->pad_offset + win_meta->pad.size.x < getmaxx(win_meta->pad.curses_win) - 1) + for (y = 0; y < win_meta->pad.size.y; y++) + draw_vertical_scroll_hint(win_meta, win_meta->pad_offset + win_meta->pad.size.x - 1, + getmaxx(win_meta->pad.curses_win) - (win_meta->pad_offset + + win_meta->pad.size.x), + '>'); + pnoutrefresh(win_meta->pad.curses_win, 0, win_meta->pad_offset, 0, 0, win_meta->pad.size.y, + win_meta->pad.size.x - 1); } doupdate(); } extern void resize_active_window (struct WinMeta * win_meta, uint16_t height, uint16_t width) { // Grow or shrink currently active window. Correct its geometry and that of its followers. - if (0 != win_meta->active && width > 0 && height > 0 && height < win_meta->size.y) { - win_meta->active->size.y = height; - win_meta->active->size.x = width; + if (0 != win_meta->active && width > 0 && height > 0 && height < win_meta->pad.size.y) { + win_meta->active->frame.size.y = height; + win_meta->active->frame.size.x = width; update_windows(win_meta, win_meta->chain_start); } } extern void cycle_active_window (struct WinMeta * win_meta, char dir) { @@ -290,5 +296,5 @@ extern void shift_active_window (struct WinMeta * win_meta, char dir) { extern void reset_pad_offset(struct WinMeta * win_meta, uint16_t new_offset) { // Apply new_offset to windows pad, if it proves to be sane. - if (new_offset >= 0 && new_offset + win_meta->size.x < getmaxx(win_meta->pad)) + if (new_offset >= 0 && new_offset + win_meta->pad.size.x < getmaxx(win_meta->pad.curses_win)) win_meta->pad_offset = new_offset; } diff --git a/windows.h b/windows.h index 7ea160a..757386a 100644 --- a/windows.h +++ b/windows.h @@ -2,21 +2,23 @@ struct yx_uint16 { uint16_t y; uint16_t x; }; +struct Frame { + WINDOW * curses_win; + struct yx_uint16 size; }; + struct WinMeta { WINDOW * screen; - WINDOW * pad; uint16_t pad_offset; + struct Frame pad; struct Win * chain_start; struct Win * chain_end; - struct Win * active; - struct yx_uint16 size; }; + struct Win * active; }; struct Win { struct Win * prev; struct Win * next; struct yx_uint16 start; - struct yx_uint16 size; - WINDOW * curses; + struct Frame frame; char * title; void (* draw) (struct Win *); void * data; };