From: Christian Heller Date: Tue, 23 Feb 2016 21:58:55 +0000 (+0100) Subject: Plugin: Add altar. X-Git-Tag: tce~173 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/static/add_task?a=commitdiff_plain;h=27797029a3f0619dbe0cc64ed3322a1610a4fec1;p=plomrogue Plugin: Add altar. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 3b571c7..40fa693 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -172,17 +172,17 @@ def make_map(): and ((not single_allowed) or is_neighbor((y, x), ":"))): world_db["MAP"][pos] = ord(":") i_colons += 1 - #altar_placed = False - #while not altar_placed: - # y = rand.next() % length - # x = rand.next() % length - # pos = (y * length) + x - # if (("." == chr(world_db["MAP"][pos] - # or ":" == chr(world_db["MAP"][pos])) - # and not is_neighbor((y, x), "X"))): - # world_db["MAP"][pos] = ord("_") - # world_db["altar"] = (y, x) - # altar_placed = True + altar_placed = False + while not altar_placed: + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if (("." == chr(world_db["MAP"][pos] + or ":" == chr(world_db["MAP"][pos])) + and not is_neighbor((y, x), "X"))): + world_db["MAP"][pos] = ord("_") + world_db["altar"] = (y, x) + altar_placed = True def ai(t): from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ @@ -262,6 +262,10 @@ def actor_drop(t): def actor_move(t): + + def enter_altar(): + log("YOU ENTER SACRED GROUND.") + from server.config.world_data import symbols_passable from server.build_fov_map import build_fov_map def decrement_lifepoints(t): @@ -323,6 +327,9 @@ def actor_move(t): build_fov_map(t) if t == world_db["Things"][0]: log("You MOVE " + dir + ".") + if (move_result[1] == world_db["altar"][0] and + move_result[2] == world_db["altar"][1]): + enter_altar() def command_ttid(id_string): id = id_setter(id_string, "ThingTypes", command_ttid) @@ -339,6 +346,47 @@ def command_ttid(id_string): "TT_TOOL": "" } +def command_worldactive(worldactive_string): + val = integer_test(worldactive_string, 0, 1) + if None != val: + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_exists = True + break + player_exists = False + for Thing in world_db["Things"]: + if 0 == Thing: + player_exists = True + break + altar_found = False + if world_db["MAP"]: + pos = world_db["MAP"].find(b'_') + if pos > 0: + y = int(pos / world_db["MAP_LENGTH"]) + x = pos % world_db["MAP_LENGTH"] + world_db["altar"] = (y, x) + altar_found = True + if altar_found and wait_exists and player_exists and \ + world_db["MAP"]: + for id in world_db["Things"]: + if world_db["Things"][id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][id]) + if 0 == id: + update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + world_db["WORLD_ACTIVE"] = 1 + else: + print("Ignoring: Not all conditions for world activation met.") + strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") if not "GOD_FAVOR" in world_db: @@ -346,7 +394,7 @@ if not "GOD_FAVOR" in world_db: io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data -server.config.world_data.symbols_passable += ":" +server.config.world_data.symbols_passable += ":_" from server.config.world_data import thing_defaults thing_defaults["T_PLAYERDROP"] = 0 @@ -362,6 +410,7 @@ commands_db["TT_ID"] = (1, False, command_ttid) commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) +commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) import server.config.misc server.config.misc.make_map_func = make_map