From: Christian Heller <c.heller@plomlompom.de>
Date: Thu, 12 Nov 2020 10:18:04 +0000 (+0100)
Subject: Improve volume logic, display.
X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/static/bar%20baz.html?a=commitdiff_plain;h=e9bd2eb5770a2ca1f4c7c5728540fb7480ad7347;p=plomrogue2

Improve volume logic, display.
---

diff --git a/plomrogue/commands.py b/plomrogue/commands.py
index a3d1f4c..ccc09c0 100644
--- a/plomrogue/commands.py
+++ b/plomrogue/commands.py
@@ -18,10 +18,18 @@ def cmd_ALL(game, msg, connection_id):
         listener = game.get_thing(game.sessions[c_id], create_unfound=False)
         d_y = abs(speaker.position.y - listener.position.y)
         d_x = abs(speaker.position.x - listener.position.x)
-        d = math.sqrt(d_y ** 2 + d_x ** 2)
-        distance = '(close)' if d < 3 else '(distant)'
+        distance = math.sqrt(d_y ** 2 + d_x ** 2)
+        fov_overlap = 1
+        if listener.fov_stencil[speaker.position] != '.':
+            fov_overlap_tiles = 0
+            for i in range(speaker.fov_stencil.size_i):
+                if speaker.fov_stencil.terrain[i] == '.' and\
+                   listener.fov_stencil.terrain[i] == '.':
+                    fov_overlap_tiles += 1
+            fov_overlap = fov_overlap_tiles / speaker.fov_stencil.size_i
+        volume = fov_overlap / max(1, distance)
         game.io.send('CHAT ' +
-                     quote('%s %s: %s' % (distance, speaker.nickname, msg)),
+                     quote('(volume: %.3f) %s: %s' % (volume, speaker.nickname, msg)),
                      c_id)
 cmd_ALL.argtypes = 'string'
 
diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py
index 4f2f5f9..10f9b70 100644
--- a/plomrogue/mapping.py
+++ b/plomrogue/mapping.py
@@ -149,7 +149,7 @@ class FovMap(Map):
     def __init__(self, source_map, center):
         self.source_map = source_map
         self.size = self.source_map.size
-        self.fov_radius = (self.size.y / 2) - 0.5
+        self.fov_radius = 12 # (self.size.y / 2) - 0.5
         self.start_indented = True  #source_map.start_indented
         self.terrain = '?' * self.size_i
         self.center = center