From: Christian Heller Date: Wed, 25 Nov 2020 10:25:48 +0000 (+0100) Subject: Replace forced map protections view with map mode toggling. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/static/edit?a=commitdiff_plain;h=f82104695bf36ca24502b2e6ed0cf80b2826ada0;p=plomrogue2 Replace forced map protections view with map mode toggling. --- diff --git a/config.json b/config.json index 164fcee..0e5c800 100644 --- a/config.json +++ b/config.json @@ -15,7 +15,7 @@ "drop_thing": "u", "teleport": "p", "help": "h", - "toggle_map_mode": "M", + "toggle_map_mode": "L", "toggle_tile_draw": "m", "hex_move_upleft": "w", "hex_move_upright": "e", diff --git a/rogue_chat.html b/rogue_chat.html index a8b6ba7..701a6db 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -104,7 +104,7 @@ keyboard input/control:
  • -
  • toggle map view: +
  • toggle map view:
  • toggle protection character drawing: @@ -123,7 +123,7 @@ let mode_helps = { 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'}, 'edit': { 'short': 'map edit', - 'long': 'This mode allows you to change the map in various ways. Individual map tiles are shown together with their "protection characters". You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.' + 'long': 'This mode allows you to change the map in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.' }, 'write': { 'short': 'change terrain', @@ -613,12 +613,16 @@ let tui = { if (this.mode.name == 'control_tile_draw') { tui.log_msg('@ finished tile protection drawing.') } - this.map_mode = 'terrain + things'; this.tile_draw = false; if (mode_name == 'admin_enter' && this.is_admin) { mode_name = 'admin'; }; this.mode = this['mode_' + mode_name]; + if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) { + this.map_mode = 'protections'; + } else if (this.mode.name != "edit") { + this.map_mode = 'terrain + things'; + }; if (this.mode.has_input_prompt || this.mode.is_single_char_entry) { this.inputEl.focus(); } @@ -678,6 +682,7 @@ let tui = { document.getElementById("switch_to_write").disabled = false; document.getElementById("switch_to_portal").disabled = false; document.getElementById("switch_to_password").disabled = false; + document.getElementById("toggle_map_mode").disabled = false; } else if (this.mode.name == 'admin') { document.getElementById("switch_to_control_pw_type").disabled = false; document.getElementById("switch_to_control_tile_type").disabled = false; @@ -811,9 +816,8 @@ let tui = { line = []; j = 0; }; - if (['edit', 'write', 'control_tile_draw', - 'control_tile_type'].includes(this.mode.name)) { - line.push(game.map[i] + game.map_control[i]); + if (this.map_mode == 'protections') { + line.push(game.map_control[i] + ' '); } else { line.push(game.map[i] + ' '); } @@ -844,8 +848,11 @@ let tui = { used_positions.push(t.position.toString()); }; } + let player = game.things[game.player_id]; if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') { map_lines_split[explorer.position[0]][explorer.position[1]] = '??'; + } else if (tui.map_mode != 'terrain + things') { + map_lines_split[player.position[0]][player.position[1]] = '??'; } let map_lines = [] if (game.map_geometry == 'Square') { @@ -864,9 +871,8 @@ let tui = { }; } let window_center = [terminal.rows / 2, this.window_width / 2]; - let player = game.things[game.player_id]; let center_position = [player.position[0], player.position[1]]; - if (tui.mode.shows_info) { + if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') { center_position = [explorer.position[0], explorer.position[1]]; } center_position[1] = center_position[1] * 2; @@ -974,6 +980,7 @@ let tui = { if (game.tasks.includes('FLATTEN_SURROUNDINGS')) { content += "[" + tui.keys.flatten + "] – flatten surroundings\n"; } + content += '[' + this.keys.toggle_map_mode + '] – toggle map view\n'; content += '\n'; } else if (this.mode.name == 'control_tile_draw') { content += "Available actions:\n"; @@ -1009,7 +1016,9 @@ let tui = { tui.map_mode = 'terrain + annotations'; } else if (tui.map_mode == 'terrain + annotations') { tui.map_mode = 'terrain + things'; - } else { + } else if (tui.map_mode == 'terrain + things') { + tui.map_mode = 'protections'; + } else if (tui.map_mode == 'protections') { tui.map_mode = 'terrain only'; } }, @@ -1352,6 +1361,8 @@ tui.inputEl.addEventListener('keydown', (event) => { } else if (event.key === tui.keys.flatten && game.tasks.includes('FLATTEN_SURROUNDINGS')) { server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]); + } else if (event.key == tui.keys.toggle_map_mode) { + tui.toggle_map_mode(); } } tui.full_refresh(); diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 7b9d648..52f2f8c 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -21,7 +21,7 @@ mode_helps = { 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'}, 'edit': { 'short': 'map edit', - 'long': 'This mode allows you to change the map in various ways. Individual map tiles are shown together with their "protection characters". You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.' + 'long': 'This mode allows you to change the map in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.' }, 'write': { 'short': 'change terrain', @@ -408,7 +408,7 @@ class TUI: 'drop_thing': 'u', 'teleport': 'p', 'help': 'h', - 'toggle_map_mode': 'M', + 'toggle_map_mode': 'L', 'toggle_tile_draw': 'm', 'hex_move_upleft': 'w', 'hex_move_upright': 'e', @@ -504,14 +504,28 @@ class TUI: self.send('SET_TILE_CONTROL %s %s' % (self.explorer, quote(self.tile_control_char))) + def toggle_map_mode(self): + if self.map_mode == 'terrain only': + self.map_mode = 'terrain + annotations' + elif self.map_mode == 'terrain + annotations': + self.map_mode = 'terrain + things' + elif self.map_mode == 'terrain + things': + self.map_mode = 'protections' + elif self.map_mode == 'protections': + self.map_mode = 'terrain only' + def switch_mode(self, mode_name): - if self.mode and self.mode.name == 'control_tile_draw': - self.log_msg('@ finished tile protection drawing.') - self.map_mode = 'terrain + things' self.tile_draw = False if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' self.mode = getattr(self, 'mode_' + mode_name) + if self.mode and self.mode.name == 'control_tile_draw': + self.log_msg('@ finished tile protection drawing.') + if self.mode.name in {'control_tile_draw', 'control_tile_type', + 'control_pw_type'}: + self.map_mode = 'protections' + elif self.mode.name!= 'edit': + self.map_mode = 'terrain + things' if self.mode.shows_info or self.mode.name == 'control_tile_draw': player = self.game.get_thing(self.game.player_id) self.explorer = YX(player.position.y, player.position.x) @@ -677,13 +691,9 @@ class TUI: for y in range(self.game.map_geometry.size.y): start = self.game.map_geometry.size.x * y end = start + self.game.map_geometry.size.x - if self.mode.name in {'edit', 'write', 'control_tile_draw', - 'control_tile_type'}: - line = [] - for i in range(start, end): - line += [self.game.map_content[i] - + self.game.map_control_content[i]] - map_lines_split += [line] + if self.map_mode == 'protections': + map_lines_split += [[c + ' ' for c + in self.game.map_control_content[start:end]]] else: map_lines_split += [[c + ' ' for c in self.game.map_content[start:end]]] @@ -704,8 +714,11 @@ class TUI: meta_char = '+' map_lines_split[t.position.y][t.position.x] = symbol + meta_char used_positions += [t.position] + player = self.game.get_thing(self.game.player_id) if self.mode.shows_info or self.mode.name == 'control_tile_draw': map_lines_split[self.explorer.y][self.explorer.x] = '??' + elif self.map_mode != 'terrain + things': + map_lines_split[player.position.y][player.position.x] = '??' map_lines = [] if type(self.game.map_geometry) == MapGeometryHex: indent = 0 @@ -717,9 +730,8 @@ class TUI: map_lines += [''.join(line)] window_center = YX(int(self.size.y / 2), int(self.window_width / 2)) - player = self.game.get_thing(self.game.player_id) center = player.position - if self.mode.shows_info: + if self.mode.shows_info or self.mode.name == 'control_tile_draw': center = self.explorer center = YX(center.y, center.x * 2) offset = center - window_center @@ -759,6 +771,7 @@ class TUI: content += "[%s] – move player\n" % ','.join(self.movement_keys) if 'FLATTEN_SURROUNDINGS' in self.game.tasks: content += "[%s] – flatten surroundings\n" % self.keys['flatten'] + content += '[%s] – toggle map view\n' % self.keys['toggle_map_mode'] content += '\n' elif self.mode.name == 'control_tile_draw': content += "Available actions:\n" @@ -926,12 +939,7 @@ class TUI: if self.mode.mode_switch_on_key(self, key): continue elif key == self.keys['toggle_map_mode']: - if self.map_mode == 'terrain only': - self.map_mode = 'terrain + annotations' - elif self.map_mode == 'terrain + annotations': - self.map_mode = 'terrain + things' - else: - self.map_mode = 'terrain only' + self.toggle_map_mode() elif key in self.movement_keys: move_explorer(self.movement_keys[key]) elif self.mode.name == 'play': @@ -967,9 +975,11 @@ class TUI: elif self.mode.name == 'edit': if self.mode.mode_switch_on_key(self, key): continue - if key == self.keys['flatten'] and\ + elif key == self.keys['flatten'] and\ 'FLATTEN_SURROUNDINGS' in self.game.tasks: self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password)) + elif key == self.keys['toggle_map_mode']: + self.toggle_map_mode() elif key in self.movement_keys and 'MOVE' in self.game.tasks: self.send('TASK:MOVE ' + self.movement_keys[key])