From: Christian Heller Date: Wed, 12 Dec 2018 01:42:27 +0000 (+0100) Subject: Refactor. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/static/git-logo.png?a=commitdiff_plain;h=e55fe364642dd23c11595418d53c11202a49f83b;p=plomrogue2-experiments Refactor. --- diff --git a/server.py b/server.py index 08f3815..dd76594 100755 --- a/server.py +++ b/server.py @@ -137,32 +137,34 @@ class CommandHandler: for connection_id in self.queues_out: self.send_to(connection_id, msg) - def stringify_yx(self, tuple_): - """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" - return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) - - def quoted(self, string): - """Quote and escape string so client interprets it as single token.""" - quoted = [] - quoted += ['"'] - for c in string: - if c in {'"', '\\'}: - quoted += ['\\'] - quoted += [c] - quoted += ['"'] - return ''.join(quoted) - def send_all_gamestate(self): """Send out game state data relevant to clients.""" + + def stringify_yx(tuple_): + """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" + return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) + + def quoted(string): + """Quote & escape string so client interprets it as single token.""" + quoted = [] + quoted += ['"'] + for c in string: + if c in {'"', '\\'}: + quoted += ['\\'] + quoted += [c] + quoted += ['"'] + return ''.join(quoted) + self.send_all('NEW_TURN ' + str(self.world.turn)) - self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size)) + self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size)) for y in range(self.world.map_size[0]): width = self.world.map_size[1] terrain_line = self.world.terrain_map[y * width:(y + 1) * width] - self.send_all('TERRAIN_LINE %5s %s' % (y, self.quoted(terrain_line))) + self.send_all('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line))) for thing in self.world.things: self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_)) - self.send_all('THING_POS %s %s' % (thing.id_, self.stringify_yx(thing.position))) + self.send_all('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) def proceed(self): """Send turn finish signal, run game world, send new world data.