From: Christian Heller Date: Mon, 22 Feb 2016 01:35:49 +0000 (+0100) Subject: Add beginnings of pluginized variant of PtIG. X-Git-Tag: tce~183 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/static/pick_tasks?a=commitdiff_plain;h=c6997a3b9dfa7768be1d6e79338736e800cdabac;p=plomrogue Add beginnings of pluginized variant of PtIG. --- diff --git a/plugins/client/PleaseTheIslandGod.py b/plugins/client/PleaseTheIslandGod.py new file mode 100644 index 0000000..ccc8ee2 --- /dev/null +++ b/plugins/client/PleaseTheIslandGod.py @@ -0,0 +1,25 @@ +from client.config.io import io +from client.config.world_data import world_data +world_data["GOD_FAVOR"] = 0 +io["worldstate_read_order"] += [["GOD_FAVOR", "int"]] + +def win_info(self): + winmap = "T: " + str(world_data["turn"]) \ + + " H: " + str(world_data["lifepoints"]) \ + + " S: " + str(world_data["satiation"]) \ + + " G: " + str(world_data["GOD_FAVOR"]) + winmap_size = [1, len(winmap)] + offset = [0, 0] + return offset, winmap_size, winmap + +from client.config.windows import windows_config +from client.windows import win_log, win_inventory, win_look, win_map +windows_config[:] = [ + {"config": [1, 33], "func": win_info, "title": "Info"}, + {"config": [-7, 33], "func": win_log, "title": "Log"}, + {"config": [4, 16], "func": win_inventory, "title": "Inventory"}, + {"config": [4, 16], "func": win_look, "title": "Things here"}, + {"config": [0, -34], "func": win_map, "title": "Map"} +] +from client.window_management import set_windows +set_windows() diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py new file mode 100644 index 0000000..be91fd6 --- /dev/null +++ b/plugins/server/PleaseTheIslandGod.py @@ -0,0 +1,185 @@ +from server.io import log +from server.config.world_data import world_db + +def ai(t): + from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ + standing_on_food + t["T_COMMAND"] = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] + eating = len([id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0 + picking = len([id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0 + if eating and picking: + if get_dir_to_target(t, "f"): + return + sel = get_inventory_slot_to_consume(t) + if -1 != sel: + t["T_COMMAND"] = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] + == "use"][0] + t["T_ARGUMENT"] = sel + elif standing_on_food(t) and (len(t["T_CARRIES"]) < + world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): + t["T_COMMAND"] = [id for id in world_db["ThingActions"] + if world_db["ThingActions"][id]["TA_NAME"] + == "pickup"][0] + else: + going_to_known_food_spot = get_dir_to_target(t, "c") + if not going_to_known_food_spot: + aiming_for_walking_food = get_dir_to_target(t, "a") + if not aiming_for_walking_food: + get_dir_to_target(t, "s") + +def actor_pickup(t): + from server.ai import eat_vs_hunger_threshold + used_slots = len(t["T_CARRIES"]) + if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: + ids = [id for id in world_db["Things"] if world_db["Things"][id] != t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] + if len(ids): + lowest_tid = -1 + eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) + for iid in ids: + tid = world_db["Things"][iid]["T_TYPE"] + if lowest_tid == -1 or tid < lowest_tid: + if (t != world_db["Things"][0] and + (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" + or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] + <= eat_cost))): + continue + id = iid + lowest_tid = tid + world_db["Things"][id]["carried"] = True + ty = world_db["Things"][id]["T_TYPE"] + if (t != world_db["Things"][0] + and world_db["Things"][id]["T_PLAYERDROP"] + and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"): + score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32) + world_db["GOD_FAVOR"] += score + world_db["Things"][id]["T_PLAYERDROP"] = 0 + t["T_CARRIES"].append(id) + if t == world_db["Things"][0]: + log("You PICK UP an object.") + elif t == world_db["Things"][0]: + log("Can't pick up object: No storage room to carry more.") + + +def actor_drop(t): + """Make t rop Thing from inventory to ground indexed by T_ARGUMENT.""" + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + t["T_CARRIES"].remove(id) + world_db["Things"][id]["carried"] = False + if t == world_db["Things"][0]: + log("You DROP an object.") + world_db["Things"][id]["T_PLAYERDROP"] = 1 + + +def actor_move(t): + def decrement_lifepoints(t): + t["T_LIFEPOINTS"] -= 1 + _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] + if 0 == t["T_LIFEPOINTS"]: + sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + for id in t["T_CARRIES"]: + t["T_CARRIES"].remove(id) + world_db["Things"][id]["T_POSY"] = t["T_POSY"] + world_db["Things"][id]["T_POSX"] = t["T_POSX"] + world_db["Things"][id]["carried"] = False + t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + if world_db["Things"][0] == t: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You die.") + log("See README on how to start over.") + else: + t["fovmap"] = False + t["T_MEMMAP"] = False + t["T_MEMDEPTHMAP"] = False + t["T_MEMTHING"] = [] + log("BAR " + str(t["T_LIFEPOINTS"])) + return sadness + return 0 + from server.world import build_fov_map + from server.utils import mv_yx_in_dir_legal + from server.config.world_data import directions_db + passable = False + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + hitted = [id for id in world_db["Things"] + if world_db["Things"][id] != t + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][id]["T_POSY"] == move_result[1] + if world_db["Things"][id]["T_POSX"] == move_result[2]] + if len(hitted): + hit_id = hitted[0] + if t == world_db["Things"][0]: + hitted_type = world_db["Things"][hit_id]["T_TYPE"] + hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] + log("You WOUND " + hitted_name + ".") + world_db["GOD_FAVOR"] -= 1 + elif 0 == hit_id: + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + log(hitter_name +" WOUNDS you.") + test = decrement_lifepoints(world_db["Things"][hit_id]) + if test and t == world_db["Things"][0]: + world_db["GOD_FAVOR"] -= test + return + passable = "." == chr(world_db["MAP"][pos]) or \ + ":" == chr(world_db["MAP"][pos]) + dir = [dir for dir in directions_db + if directions_db[dir] == chr(t["T_ARGUMENT"])][0] + if passable: + t["T_POSY"] = move_result[1] + t["T_POSX"] = move_result[2] + for id in t["T_CARRIES"]: + world_db["Things"][id]["T_POSY"] = move_result[1] + world_db["Things"][id]["T_POSX"] = move_result[2] + build_fov_map(t) + if t == world_db["Things"][0]: + log("You MOVE " + dir + ".") + +def command_ttid(id_string): + id = id_setter(id_string, "ThingTypes", command_ttid) + if None != id: + world_db["ThingTypes"][id] = { + "TT_NAME": "(none)", + "TT_TOOLPOWER": 0, + "TT_LIFEPOINTS": 0, + "TT_PROLIFERATE": 0, + "TT_START_NUMBER": 0, + "TT_STORAGE": 0, + "TT_SYMBOL": "?", + "TT_CORPSE_ID": id, + "TT_TOOL": "" + } + +from server.io import strong_write +strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") + +if not "GOD_FAVOR" in world_db: + world_db["GOD_FAVOR"] = 0 +from server.config.io import io_db +io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] + +import server.config.world_data +server.config.world_data.symbols_passable += ":" + +from server.config.world_data import thing_defaults +thing_defaults["T_PLAYERDROP"] = 0 + +import server.config.actions +server.config.actions.action_db["actor_move"] = actor_move +server.config.actions.action_db["actor_pickup"] = actor_pickup +server.config.actions.action_db["actor_drop"] = actor_drop +server.config.actions.ai_func = ai + +from server.config.commands import commands_db +commands_db["TT_ID"] = (1, False, command_ttid) +commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) +commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) +commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))