From: Christian Heller Date: Sat, 14 Feb 2015 22:56:09 +0000 (+0100) Subject: Server/AI: Minor improvements to fleeing algorithm. X-Git-Tag: tce~537 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/tasks?a=commitdiff_plain;h=0f015c3004d6c2282e84c34c31d10b952fefee20;p=plomrogue Server/AI: Minor improvements to fleeing algorithm. --- diff --git a/src/server/ai.c b/src/server/ai.c index cf3e047..ba1db38 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -74,7 +74,7 @@ static char get_dir_from_neighbors(char filter, struct Thing * t_eye, * animate thing not further than x steps away and in FOV and of a type * that is not "t_eye"'s, and starts out stronger or as strong as "t_eye" * is currently; or (cornered), if no such flight cell, but thing of above - * criteria is in neighbor cell, that cell + * criteria is too near, a cell closer to it, or, if less near, just wait * "c": thing in memorized map is consumable * "s": memory map cell with greatest-reachable degree of unexploredness */ @@ -335,14 +335,22 @@ static char get_dir_from_neighbors(char filter, struct Thing * t_eye, } if ('f' == filter) { - if (!dir_to_nearest_target && 1 == score_map[pos_i]) + if (!dir_to_nearest_target) { - dir_to_nearest_target = rand_target_dir(dirs, 0, neighbors); - } - else if (dir_to_nearest_target && minmax_neighbor > 3) - { - dir_to_nearest_target = 0; + if (1 == score_map[pos_i]) /* Attack if cornered too closely. */ + { + dir_to_nearest_target = rand_target_dir(dirs, 0, neighbors); + } + else if (3 >= score_map[pos_i]) /* If less closely, just wait. */ + { + t_eye->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); + return 1; + } } + else if (dir_to_nearest_target && 3 < score_map[pos_i]) /* Don't flee */ + { /* enemy of */ + dir_to_nearest_target = 0; /* a certain */ + } /* distance. */ } return dir_to_nearest_target; }