From: Christian Heller Date: Wed, 11 Mar 2015 15:13:47 +0000 (+0100) Subject: Handle cases where game / server starts on dead player. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks?a=commitdiff_plain;h=bb7cafdf9945b67514b714fd46b275717e2dd017;p=plomrogue Handle cases where game / server starts on dead player. --- diff --git a/roguelike-server b/roguelike-server index 1edafc5..d7d3b09 100755 --- a/roguelike-server +++ b/roguelike-server @@ -479,6 +479,7 @@ def make_map(): def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" + def age_some_memdepthmap_on_nonfov_cells(): # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: # ord_v = ord("v") @@ -494,6 +495,7 @@ def update_map_memory(t, age_map=True): memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"]) fovmap = c_pointer_to_bytearray(t["fovmap"]) libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap) + if not t["T_MEMMAP"]: t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) if not t["T_MEMDEPTHMAP"]: @@ -1320,6 +1322,9 @@ def command_makeworld(seed_string): for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(playertype, free_pos()) + if not world_db["Things"][0]["fovmap"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap update_map_memory(world_db["Things"][0]) for type in world_db["ThingTypes"]: for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): @@ -1371,6 +1376,9 @@ def command_worldactive(worldactive_string): build_fov_map(world_db["Things"][id]) if 0 == id: update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 else: print("Ignoring: Not all conditions for world activation met.") @@ -1683,6 +1691,7 @@ commands_db = { "use": (1, False, play_commander("use", True)), "ai": (0, False, command_ai) } +# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS. """World state database. With sane default values. (Randomness is in rand.)"""