From: Christian Heller Date: Tue, 10 Mar 2015 04:24:03 +0000 (+0100) Subject: Apply PEP8. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/static/%7B%7Bdb.prefix%7D%7D/%7B%7Bprefix%7D%7D/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=82521c73e04bca0cea8f1368ac034291cb9f1cf9;p=plomrogue Apply PEP8. --- diff --git a/roguelike-server b/roguelike-server index 327cd10..faea5aa 100755 --- a/roguelike-server +++ b/roguelike-server @@ -503,7 +503,7 @@ def update_map_memory(t, age_map=True): for mt in [mt for mt in t["T_MEMTHING"] if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) + mt[2]])]: - t["T_MEMTHING"].remove(mt) + t["T_MEMTHING"].remove(mt) for id in [id for id in world_db["Things"] if not world_db["Things"][id]["carried"]]: type = world_db["Things"][id]["T_TYPE"] @@ -526,12 +526,12 @@ def integer_test(val_string, min, max=None): """Return val_string if possible integer >= min and <= max, else None.""" try: val = int(val_string) - if val < min or (max != None and val > max): + if val < min or (if max is not None and val > max): raise ValueError return val except ValueError: msg = "Ignoring: Please use integer >= " + str(min) - if max != None: + if max is not None: msg += " and <= " + str(max) msg += "." print(msg) @@ -848,7 +848,7 @@ def get_dir_to_target(t, filter): map = c_pointer_to_bytearray(t["T_MEMMAP"]) if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map): raise RuntimeError("No score map allocated for " - "set_cells_passable_on_memmap_to_65534_on_scoremap().") + "set_cells_passable_on_memmap_to_65534_on_scoremap().") def init_score_map(): test = libpr.init_score_map() @@ -1563,8 +1563,8 @@ commands_db = { "SEED_MAP": (1, False, command_seedmap), "SEED_RANDOMNESS": (1, False, command_seedrandomness), "TURN": (1, False, setter(None, "TURN", 0, 65535)), - "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), ## - "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), ## + "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # # + "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # # "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)), "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), @@ -1611,8 +1611,8 @@ world_db = { "SEED_MAP": 0, "PLAYER_TYPE": 0, "WORLD_ACTIVE": 0, - "GOD_MOOD": 0, ## - "GOD_FAVOR": 0, ## + "GOD_MOOD": 0, # # + "GOD_FAVOR": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {}