From: Christian Heller Date: Tue, 14 May 2013 02:47:00 +0000 (+0200) Subject: Put check on player's ability of moving on a square into own function. Checking for... X-Git-Tag: tce~1304 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/static/%7B%7Bdb.prefix%7D%7D/%7B%7Bprefix%7D%7D/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=95fd0b82b566e2e07cc1e98341143ec8e3a33340;p=plomrogue Put check on player's ability of moving on a square into own function. Checking for terrain types too. --- diff --git a/roguelike.c b/roguelike.c index c4abf4c..6c0bd55 100644 --- a/roguelike.c +++ b/roguelike.c @@ -46,6 +46,7 @@ void update_log (struct World *, char *); void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); +char is_passable (struct World *, int, int); void move_player (struct World *, char); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { @@ -316,6 +317,14 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } +char is_passable (struct World * world, int y, int x) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) + if ('.' == world->map->cells[y * world->map->width + x]) + passable = 1; + return passable; } + void move_player (struct World * world, char d) { // Move player in direction d, increment turn counter and update log. update_info (world); @@ -324,22 +333,22 @@ void move_player (struct World * world, char d) { char * msg = calloc(25, sizeof(char)); if ('s' == d) { dir = "south"; - if (world->player->y < world->map->height - 1) { + if (is_passable(world, world->player->x, world->player->y + 1)) { world->player->y++; success = 1; } } else if ('n' == d) { dir = "north"; - if (world->player->y > 0) { + if (is_passable(world, world->player->x, world->player->y - 1)) { world->player->y--; success = 1; } } else if ('w' == d) { dir = "west"; - if (world->player->x > 0) { + if (is_passable(world, world->player->x - 1, world->player->y)) { world->player->x--; success = 1; } } else if ('e' == d) { dir = "east"; - if (world->player->x < world->map->width - 1) { + if (is_passable(world, world->player->x + 1, world->player->y)) { world->player->x++; success = 1; } } char * msg_content = "You fail to move";