spawnpoint.temporary = True
         spawnpoint.created_at = datetime.datetime.fromtimestamp(timestamp)
 cmd_THING_SPAWNPOINT_CREATED.argtypes = 'int:pos int:nonneg'
+
+def cmd_INTRO_MSG(game, msg):
+    game.intro_messages += [msg]
+cmd_INTRO_MSG.argtypes = 'string'
 
         self.annotations = {}
         self.spawn_points = []
         self.portals = {}
+        self.intro_messages = []
         self.player_chars = string.digits + string.ascii_letters
         self.players_hat_chars = {}
         self.player_char_i = -1
         print('DEBUG LOGIN', t.name, len(self.sessions))
         self.io.send('PLAYER_ID %s' % t.id_, connection_id)
         self.io.send('LOGIN_OK', connection_id)
+        for msg in self.intro_messages:
+            self.io.send('CHAT ' + quote(msg))
         self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
         for s in [s for s in self.things
                   if s.type_ == 'SpawnPoint' and s.name == t.name]:
                 next_thing_id += 1
             for s in self.spawn_points:
                 write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
+            for msg in self.intro_messages:
+                write(f, 'INTRO_MSG %s' % quote(msg))
 
 
 
 
             this.send(['GET_GAMESTATE']);
             tui.switch_mode('post_login_wait');
             tui.log_msg('@ welcome!')
-            tui.log_msg('@ hint: see top of terminal for how to get help.')
-            tui.log_msg('@ hint: enter study mode to understand your environment.')
         } else if (tokens[0] === 'DEFAULT_COLORS') {
             terminal.set_default_colors();
         } else if (tokens[0] === 'RANDOM_COLORS') {
 
                                 cmd_GOD_THING_NAME, cmd_THING_DOOR_CLOSED,
                                 cmd_GOD_THING_PROTECTION, cmd_THING_PROTECTION,
                                 cmd_SET_MAP_CONTROL_PASSWORD, cmd_SPAWN_POINT,
-                                cmd_THING_MUSICPLAYER_SETTINGS,
+                                cmd_THING_MUSICPLAYER_SETTINGS, cmd_INTRO_MSG,
                                 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM, cmd_TERRAIN,
                                 cmd_THING_BOTTLE_EMPTY, cmd_PLAYER_FACE,
                                 cmd_GOD_PLAYER_FACE, cmd_GOD_PLAYER_HAT,
 game.register_command(cmd_GOD_THING_DESIGN_SIZE)
 game.register_command(cmd_MAP_CONTROL_PRESETS)
 game.register_command(cmd_THING_SPAWNPOINT_CREATED)
+game.register_command(cmd_INTRO_MSG)
 game.register_task(Task_WAIT)
 game.register_task(Task_MOVE)
 game.register_task(Task_WRITE)
 
     game.tui.switch_mode('post_login_wait')
     game.tui.send('GET_GAMESTATE')
     game.tui.log_msg('@ welcome!')
-    game.tui.log_msg('@ hint: see top of terminal for how to get help.')
-    game.tui.log_msg('@ hint: enter study mode to understand your environment.')
 cmd_LOGIN_OK.argtypes = ''
 
 def cmd_ADMIN_OK(game):