from server.thingproliferation import thingproliferation
 from server.make_world import make_world
 from server.decrement_lifepoints import decrement_lifepoints
+from server.calc_effort import calc_effort
 
 decrement_lifepoints_func = decrement_lifepoints
 make_map_func = make_map
 thingproliferation_func = thingproliferation
 make_world_func = make_world
+calc_effort_func = calc_effort
 
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     from server.config.actions import action_db, ai_func
-    from server.config.misc import thingproliferation_func
+    from server.config.misc import thingproliferation_func, calc_effort_func
     from server.update_map_memory import update_map_memory
     id = 0
     whilebreaker = False
                     taid = [a for a in world_db["ThingActions"]
                               if a == Thing["T_COMMAND"]][0]
                     ThingAction = world_db["ThingActions"][taid]
-                    if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+                    effort = calc_effort_func(ThingAction, Thing)
+                    if Thing["T_PROGRESS"] == effort:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
                         action(Thing)
                         Thing["T_COMMAND"] = 0