game.io.send('PLAYER_ID %s' % t.id_, connection_id)
 cmd_LOGIN.argtypes = 'string'
 
+def cmd_GET_GAMESTATE(game, connection_id):
+    game.send_gamestate(connection_id)
+cmd_GET_GAMESTATE.argtypes = ''
+
 def cmd_QUERY(game, target_nick, msg, connection_id):
     if not connection_id in game.sessions:
         raise GameError('can only query when logged in')
 
 from plomrogue.errors import GameError
 from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
                                 cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
-                                cmd_ANNOTATE)
+                                cmd_ANNOTATE, cmd_GET_GAMESTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
 from plomrogue.things import Thing, ThingPlayer 
                          'TURN': cmd_TURN,
                          'MAP_LINE': cmd_MAP_LINE,
                          'GET_ANNOTATION': cmd_GET_ANNOTATION,
+                         'GET_GAMESTATE': cmd_GET_GAMESTATE,
                          'ANNOTATE': cmd_ANNOTATE,
                          'MAP': cmd_MAP,
                          'PING': cmd_PING}
 
     };
     map_lines.push(line);
     let player_position = [0,0];
+    let center_pos = [Math.floor(game.map_size[0] / 2),
+                     Math.floor(game.map_size[1] / 2)];
     for (const thing_id in game.things) {
         let t = game.things[thing_id];
         map_lines[t[0]][t[1]] = '@';
         if (game.player_id == thing_id) {
-            player_position = t;
+            center_pos = t;
         }
     };
-    let center_pos = player_position;
     if (tui.mode == 'study' || tui.mode == 'annotate') {
         map_lines[explorer.position[0]][explorer.position[1]] = '?';
         center_pos = explorer.position;
 tui.full_refresh();
 
 let websocket = new WebSocket(websocket_location);
+websocket.onopen = function (event) {
+    window.setInterval(function() { websocket.send('PING') }, 30000);
+    websocket.send('GET_GAMESTATE');
+}
 websocket.onmessage = function (event) {
   let tokens = parser.tokenize(event.data)[0];
   if (tokens[0] === 'TURN') {
         }
     }
 }, false);
-
-window.setInterval(function() { websocket.send('PING') }, 30000);
 </script>
 </body></html>