def command_ai():
     """Call ai() on player Thing, then turn_over()."""
-    from server.ai import ai
-    ai(world_db["Things"][0])
+    from server.config.actions import ai_func
+    ai_func(world_db["Things"][0])
     turn_over()
 
 
 from server.actions import actor_wait, actor_move, actor_pickup, actor_drop, \
     actor_use
-
 action_db = {
     "actor_wait": actor_wait,
     "actor_move": actor_move,
     "actor_drop": actor_drop,
     "actor_use": actor_use
 }
+
+from server.ai import ai
+ai_func = ai
 
 
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
-    from server.config.actions import action_db
-    from server.ai import ai
+    from server.config.actions import action_db, ai_func
     id = 0
     whilebreaker = False
     while world_db["Things"][0]["T_LIFEPOINTS"]:
                     if 0 == id:
                         whilebreaker = True
                         break
-                    ai(Thing)
+                    ai_func(Thing)
                 try_healing(Thing)
                 hunger(Thing)
                 if Thing["T_LIFEPOINTS"]: