From: Christian Heller Date: Tue, 30 Jul 2013 01:00:51 +0000 (+0200) Subject: Finished applying new code formatting and documentation rules on main module. X-Git-Tag: tce~1118 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/static/%7B%7Bdb.prefix%7D%7D/%7B%7Bprefix%7D%7D?a=commitdiff_plain;h=96cc2077a4b491df2f13e71215db01ed7261cb84;p=plomrogue Finished applying new code formatting and documentation rules on main module. --- diff --git a/src/keybindings.h b/src/keybindings.h index 9c22965..085de9a 100644 --- a/src/keybindings.h +++ b/src/keybindings.h @@ -23,12 +23,12 @@ struct KeyBinding -/* Metadata for the keybindings plurality and their editing window. */ +/* Metadata used by the keybinding editing window. */ struct KeysWinData { - uint16_t max; /* ? */ - char edit; /* ? */ - uint16_t select; /* ? */ + uint16_t max; /* index of last keybinding (= n of keybindings - 1) */ + char edit; /* 1 if currently editing a keybinding, else 0 */ + uint16_t select; /* index of keybinding selected for editing */ }; diff --git a/src/main.c b/src/main.c index 693f204..b430925 100644 --- a/src/main.c +++ b/src/main.c @@ -1,164 +1,270 @@ +/* main.c */ + #include "main.h" -#include -#include -#include -#include -#include "windows.h" -#include "draw_wins.h" -#include "keybindings.h" -#include "readwrite.h" -#include "map_objects.h" -#include "map_object_actions.h" -#include "map.h" -#include "misc.h" +#include /* for atoi(), exit(), EXIT_FAILURE, calloc() */ +#include /* for FILE typedef, F_OK */ +#include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ +#include /* for time() */ +#include /* for getopt(), optarg */ +#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), + * draw_all_wins() + */ +#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(), + * draw_log_win() + */ +#include "keybindings.h" /* for initkeybindings(), get_action_key() */ +#include "readwrite.h" /* for read_uint16_bigendian, read_uint32_bigendian, + * write_uint32_bigendian + */ +#include "map_objects.h" /* for structs Monster, Item, Player, + * init_map_object_defs(), read_map_objects(), + * read_map_objects_monsterdata, + * read_map_objects_itemdata, build_map_objects() + */ +#include "map_object_actions.h" /* for player_wait(), move_player() */ +#include "map.h" /* for struct Map, init_map() */ +#include "misc.h" /* for rrand(), update_log(), toggle_window(), exit_game(), + * find_passable_pos(), meta_keys(), save_game() + */ +#include "yx_uint16.h" /* for dir enum */ -int main (int argc, char *argv[]) { - struct World world; +int main(int argc, char *argv[]) +{ + struct World world; - // Read in startup options (i.e. replay option and replay start turn). - int opt; - uint32_t start_turn; - world.interactive = 1; - while ((opt = getopt(argc, argv, "s::")) != -1) { - switch (opt) { - case 's': - world.interactive = 0; - start_turn = 0; - if (optarg) - start_turn = atoi(optarg); - break; - default: - exit(EXIT_FAILURE); } } + /* Read in startup options (i.e. replay option and replay start turn). */ + int opt; + uint32_t start_turn; + world.interactive = 1; + while ((opt = getopt(argc, argv, "s::")) != -1) + { + switch (opt) + { + case 's': + world.interactive = 0; + start_turn = 0; + if (optarg) + start_turn = atoi(optarg); + break; + default: + exit(EXIT_FAILURE); + } + } - // Initialize log, player, monster/item definitions and monsters/items. - world.log = calloc(1, sizeof(char)); - update_log (&world, " "); - struct Player player; - player.hitpoints = 5; - world.player = &player; - world.monster = 0; - world.item = 0; - init_map_object_defs(&world, "defs"); + /* Initialize log, player, monster/item definitions and monsters/items. */ + world.log = calloc(1, sizeof(char)); + update_log (&world, " "); + struct Player player; + player.hitpoints = 5; + world.player = &player; + world.monster = 0; + world.item = 0; + init_map_object_defs(&world, "defs"); - // For interactive mode, try to load world state from savefile. - FILE * file; - if (1 == world.interactive && 0 == access("savefile", F_OK)) { - file = fopen("savefile", "r"); - world.seed = read_uint32_bigendian(file); - world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file) - 1; - player.pos.x = read_uint16_bigendian(file) - 1; - player.hitpoints = fgetc(file); - read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata); - read_map_objects (&world.item, file, sizeof(struct Item), NULL); - fclose(file); } + /* For interactive mode, try to load world state from savefile. */ + FILE * file; + if (1 == world.interactive && 0 == access("savefile", F_OK)) + { + file = fopen("savefile", "r"); + world.seed = read_uint32_bigendian(file); + world.turn = read_uint32_bigendian(file); + player.pos.y = read_uint16_bigendian(file) - 1; + player.pos.x = read_uint16_bigendian(file) - 1; + player.hitpoints = fgetc(file); + read_map_objects(&world.monster, file, sizeof(struct Monster), + read_map_objects_monsterdata); + read_map_objects(&world.item, file, sizeof(struct Item), NULL); + fclose(file); + } - // For non-interactive mode, try to load world state from record file. - else { - world.turn = 1; - if (0 == world.interactive) { - file = fopen("record", "r"); - world.seed = read_uint32_bigendian(file); } + /* For non-interactive mode, try to load world state from record file. */ + else + { + world.turn = 1; + if (0 == world.interactive) + { + file = fopen("record", "r"); + world.seed = read_uint32_bigendian(file); + } - // For interactive-mode in newly started world, generate a start seed from the current time. - else { - file = fopen("record", "w"); - world.seed = time(NULL); - write_uint32_bigendian(world.seed, file); - fclose(file); } } + /* For interactive-mode in newly started world, generate a start seed + * from the current time. + */ + else + { + file = fopen("record", "w"); + world.seed = time(NULL); + write_uint32_bigendian(world.seed, file); + fclose(file); + } + } - // Generate map from seed and, if newly generated world, start positions of actors. - rrand(1, world.seed); - struct Map map = init_map(); - world.map = ↦ - if (1 == world.turn) { - player.pos = find_passable_pos(&map); - void * foo = build_map_objects (&world, &world.monster, 0, 1 + rrand(0,0) % 27, sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects (&world, foo, 1, 1 + rrand(0,0) % 9, sizeof(struct Monster), - build_map_objects_monsterdata); - build_map_objects (&world, foo, 2, 1 + rrand(0,0) % 3, sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects (&world, &world.item, 3, 1 + rrand(0,0) % 3, sizeof(struct Item), - build_map_objects_itemdata); - build_map_objects (&world, foo, 4, 1 + rrand(0,0) % 3, sizeof(struct Item), build_map_objects_itemdata); } + /* Generate map from seed and, if newly generated world, start positions of + * actors. + */ + rrand(1, world.seed); + struct Map map = init_map(); + world.map = ↦ + if (1 == world.turn) + { + player.pos = find_passable_pos(&map); + void * foo = build_map_objects(&world, &world.monster, + 0, 1 + rrand(0,0) % 27, + sizeof(struct Monster), + build_map_objects_monsterdata); + foo = build_map_objects(&world, foo, 1, 1 + rrand(0,0) % 9, + sizeof(struct Monster), + build_map_objects_monsterdata); + build_map_objects(&world, foo, 2, 1 + rrand(0,0) % 3, + sizeof(struct Monster), + build_map_objects_monsterdata); + foo = build_map_objects(&world, &world.item, 3, 1 + rrand(0,0) % 3, + sizeof(struct Item), + build_map_objects_itemdata); + build_map_objects(&world, foo, 4, 1 + rrand(0,0) % 3, + sizeof(struct Item), build_map_objects_itemdata); + } - // Initialize window system and windows. - WINDOW * screen = initscr(); - noecho(); - curs_set(0); - keypad(screen, TRUE); - raw(); - init_keybindings(&world); - struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win); - struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win); - struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win); - struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); - win_keys.frame.size.x = 29; - win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2; - win_info.frame.size.y = 2; - win_log.frame.size.y = win_meta.pad.size.y - (2 + win_info.frame.size.y); - toggle_window(&win_meta, &win_keys); - toggle_window(&win_meta, &win_map); - toggle_window(&win_meta, &win_info); - toggle_window(&win_meta, &win_log); + /* Initialize window system and windows. */ + WINDOW * screen = initscr(); + noecho(); + curs_set(0); + keypad(screen, TRUE); + raw(); + init_keybindings(&world); + struct WinMeta win_meta = init_win_meta(screen); + struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win); + struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win); + struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win); + struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); + win_keys.frame.size.x = 29; + win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x + - win_log.frame.size.x - 2; + win_info.frame.size.y = 2; + win_log.frame.size.y = win_meta.pad.size.y - (2 + win_info.frame.size.y); + toggle_window(&win_meta, &win_keys); + toggle_window(&win_meta, &win_map); + toggle_window(&win_meta, &win_info); + toggle_window(&win_meta, &win_log); - // Replay mode. - int key; - unsigned char quit_called = 0; - unsigned char await_actions = 1; - if (0 == world.interactive) { - int action; - while (1) { - if (start_turn == world.turn) - start_turn = 0; - if (0 == start_turn) { - draw_all_wins (&win_meta); - key = getch(); } - if (1 == await_actions && - (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) { - action = getc(file); - if (EOF == action) { - start_turn = 0; - await_actions = 0; } - else if (0 == action) - player_wait (&world); - else if (NORTH == action) - move_player(&world, NORTH); - else if (EAST == action) - move_player(&world, EAST); - else if (SOUTH == action) - move_player(&world, SOUTH); - else if (WEST == action) - move_player(&world, WEST); } - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - exit_game(&world, &map); } } + /* Replay mode. */ + int key; + unsigned char quit_called = 0; + unsigned char await_actions = 1; + if (0 == world.interactive) + { + int action; + while (1) + { + if (start_turn == world.turn) + { + start_turn = 0; + } + if (0 == start_turn) + { + draw_all_wins (&win_meta); + key = getch(); + } + if (1 == await_actions + && (world.turn < start_turn + || key == get_action_key(world.keybindings, + "wait / next turn")) ) + { + action = getc(file); + if (EOF == action) + { + start_turn = 0; + await_actions = 0; + } + else if (0 == action) + { + player_wait (&world); + } + else if (NORTH == action) + { + move_player(&world, NORTH); + } + else if (EAST == action) + { + move_player(&world, EAST); + } + else if (SOUTH == action) + { + move_player(&world, SOUTH); + } + else if (WEST == action) + { + move_player(&world, WEST); + } + } + else + { + quit_called = meta_keys(key, &world, &win_meta, &win_keys, + &win_map, &win_info, &win_log); + if (1 == quit_called) + { + exit_game(&world, &map); + } + } + } + } - // Interactive mode. - else { - uint32_t last_turn = 0; - while (1) { - if (last_turn != world.turn) { - save_game(&world); - last_turn = world.turn; } - if (1 == await_actions && 0 == player.hitpoints) - await_actions = 0; - draw_all_wins (&win_meta); - key = getch(); - if (1 == await_actions && key == get_action_key(world.keybindings, "player up")) - move_player(&world, NORTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player right")) - move_player(&world, EAST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player down")) - move_player(&world, SOUTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player left")) - move_player(&world, WEST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "wait / next turn")) - player_wait (&world); - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - exit_game(&world, &map); } } } + /* Interactive mode. */ + else + { + uint32_t last_turn = 0; + while (1) + { + if (last_turn != world.turn) + { + save_game(&world); + last_turn = world.turn; + } + if (1 == await_actions && 0 == player.hitpoints) + { + await_actions = 0; + } + draw_all_wins (&win_meta); + key = getch(); + if (1 == await_actions + && key == get_action_key(world.keybindings, + "player up")) + { + move_player(&world, NORTH); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player right")) + { + move_player(&world, EAST); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player down")) + { + move_player(&world, SOUTH); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player left")) + { + move_player(&world, WEST); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "wait / next turn")) + { + player_wait (&world); + } + else + { + quit_called = meta_keys(key, &world, &win_meta, &win_keys, + &win_map, &win_info, &win_log); + if (1 == quit_called) + { + exit_game(&world, &map); + } + } + } + } +} diff --git a/src/main.h b/src/main.h index 14287d0..fc9bbc3 100644 --- a/src/main.h +++ b/src/main.h @@ -1,8 +1,14 @@ +/* main.h + * + * Contains the World struct holding all game data together. + */ + #ifndef MAIN_H #define MAIN_H -#include + +#include /* for uint32_t*/ struct WinMeta; struct Win; struct KeyBinding; @@ -11,18 +17,24 @@ struct Map; struct ItemDef; struct MonsterDef; -struct World { - char interactive; - struct KeyBinding * keybindings; - struct KeysWinData * keyswindata; - uint32_t seed; - uint32_t turn; - char * log; - struct Map * map; - struct ItemDef * item_def; - struct Item * item; - struct MonsterDef * monster_def; - struct Monster * monster; - struct Player * player; }; + + +struct World +{ + char interactive; /* 1: playing; 0: record playback. */ + struct KeyBinding * keybindings; /* Pointer to the keybindings. */ + struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */ + uint32_t seed; /* Randomness seed. */ + uint32_t turn; /* Current game turn. */ + char * log; /* Pointer to the game log string. */ + struct Map * map; /* Pointer to the game map cells. */ + struct ItemDef * item_def; /* Pointer to the item definitions. */ + struct Item * item; /* Pointer to the items' data. */ + struct MonsterDef * monster_def; /* Pointer to the monster definitions. */ + struct Monster * monster; /* Pointer to the monsters' data. */ + struct Player * player; /* Pointer to the player data. */ +}; + + #endif