From: Christian Heller <c.heller@plomlompom.de>
Date: Sat, 25 May 2013 00:31:07 +0000 (+0200)
Subject: Use stdint.h typedefs for ints.
X-Git-Tag: tce~1278
X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/static/%7B%7Bdb.prefix%7D%7D/%7B%7Bprefix%7D%7D?a=commitdiff_plain;h=cff3e45e2913b44b88bb75ed10a4931a224a943e;p=plomrogue

Use stdint.h typedefs for ints.
---

diff --git a/draw_wins.c b/draw_wins.c
index 9b09593..acac2a5 100644
--- a/draw_wins.c
+++ b/draw_wins.c
@@ -1,17 +1,18 @@
+#include <stdlib.h>
+#include <stdint.h>
 #include <ncurses.h>
 #include <string.h>
-#include <stdlib.h>
 #include "windows.h"
 #include "draw_wins.h"
 #include "roguelike.h"
 #include "keybindings.h"
 
-void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
+void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
 // Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
-  int x, y;
+  uint16_t x, y;
   char toggle;
   char fin = 0;
-  int z = -1;
+  int16_t z = -1;
   for (y = start_y; y < win->height; y++) {
     if (0 == fin)
       toggle = 0;
@@ -33,8 +34,8 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
 void draw_text_from_bottom (struct Win * win, char * text) {
 // Draw text from end/bottom to the top.
   char toggle = 0;
-  int x, y, offset;
-  int z = -1;
+  uint16_t x, y, offset;
+  int16_t z = -1;
   for (y = 0; 0 == toggle; y++)                           // Determine number of lines text would have in
     for (x = 0; x < win->width; x++) {                    // a window of available width, but infinite height.
       z++;
@@ -47,7 +48,7 @@ void draw_text_from_bottom (struct Win * win, char * text) {
         toggle = 1;
         break; } }
   z = -1;
-  int start_y = 0;
+  uint16_t start_y = 0;
   if (y < win->height)             // Depending on what is bigger, determine start point in window or in text.
     start_y = win->height - y;
   else if (y > win->height) {
@@ -75,9 +76,9 @@ void draw_map_win (struct Win * win) {
   struct Player * player = world->player;
   struct Monster * monster = world->monster;
   char * cells = map->cells;
-  int width_map_av = map->width - map->offset_x;
-  int height_map_av = map->height - map->offset_y;
-  int x, y, z;
+  uint16_t width_map_av = map->width - map->offset_x;
+  uint16_t height_map_av = map->height - map->offset_y;
+  uint16_t x, y, z;
   for (y = 0; y < win->height; y++) {
     z = map->offset_x + (map->offset_y + y) * (map->width);
     for (x = 0; x < win->width; x++) {
@@ -93,7 +94,7 @@ void draw_map_win (struct Win * win) {
 void draw_info_win (struct Win * win) {
 // Draw info window by appending win->data integer value to "Turn: " display.
   struct World * world = (struct World *) win->data;
-  int count = world->turn;
+  uint16_t count = world->turn;
   char text[100];
   snprintf(text, 100, "Turn: %d", count);
   draw_with_linebreaks(win, text, 0); }
@@ -103,17 +104,17 @@ void draw_keys_win (struct Win * win) {
   struct World * world = (struct World *) win->data;
   struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
   struct KeyBinding * keybindings = world->keybindings;
-  int offset = 0;
+  uint16_t offset = 0;
   if (keyswindata->max >= win->height) {
     if (keyswindata->select > win->height / 2) {
       if (keyswindata->select < (keyswindata->max - (win->height / 2)))
         offset = keyswindata->select - (win->height / 2);
       else
         offset = keyswindata->max - win->height + 1; } }
-  int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
+  uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
   char * keydesc = malloc(keydescwidth);
   attr_t attri;
-  int y, x;
+  uint16_t y, x;
   char * keyname;
   for (y = 0; y <= keyswindata->max && y < win->height; y++) {
     attri = 0;
diff --git a/draw_wins.h b/draw_wins.h
index 39c5ce9..64f332c 100644
--- a/draw_wins.h
+++ b/draw_wins.h
@@ -1,4 +1,4 @@
-void draw_with_linebreaks (struct Win *, char *, int);
+void draw_with_linebreaks (struct Win *, char *, uint16_t);
 void draw_text_from_bottom (struct Win *, char *);
 void draw_log_win (struct Win *);
 void draw_map_win (struct Win *);
diff --git a/keybindings.c b/keybindings.c
index 1906d1d..3e1b19a 100644
--- a/keybindings.c
+++ b/keybindings.c
@@ -1,6 +1,7 @@
+#include <stdlib.h>
+#include <stdint.h>
 #include <ncurses.h>
 #include <string.h>
-#include <stdlib.h>
 #include "windows.h"
 #include "roguelike.h"
 #include "keybindings.h"
@@ -8,10 +9,10 @@
 void init_keybindings(struct World * world) {
 // Initialize keybindings from file "keybindings".
   FILE * file = fopen("keybindings", "r");
-  int lines = 0;
+  uint16_t lines = 0;
   int c = 0;
-  int linemax = 0;
-  int c_count = 0;
+  uint16_t linemax = 0;
+  uint16_t c_count = 0;
   while (EOF != c) {
     c_count++;
     c = getc(file);
@@ -23,7 +24,7 @@ void init_keybindings(struct World * world) {
   struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding));
   fseek(file, 0, SEEK_SET);
   char * command = malloc(linemax);
-  int commcount = 0;
+  uint16_t commcount = 0;
   char * cmdptr;
   while (fgets(command, linemax, file)) {
     keybindings[commcount].key = atoi(command);
@@ -46,8 +47,8 @@ void save_keybindings(struct World * world) {
   struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
   struct KeyBinding * keybindings = world->keybindings;
   FILE * file = fopen("keybindings", "w");
-  int linemax = 0;
-  int i;
+  uint16_t linemax = 0;
+  uint16_t i;
   for (i = 0; i <= keyswindata->max; i++)
     if (strlen(keybindings[i].name) > linemax)
       linemax = strlen(keybindings[i].name);
@@ -59,14 +60,14 @@ void save_keybindings(struct World * world) {
   free(line);
   fclose(file); }
 
-int get_action_key (struct KeyBinding * keybindings, char * name) {
+uint16_t get_action_key (struct KeyBinding * keybindings, char * name) {
 // Return key matching name in keybindings.
-  int i = 0;
+  uint16_t i = 0;
   while (strcmp(keybindings[i].name, name) )
     i++;
   return keybindings[i].key; }
 
-char * get_keyname(int keycode) {
+char * get_keyname(uint16_t keycode) {
 // Translate some keycodes to readable names of max 9 chars.
   char * keyname;
   keyname = malloc(15);
@@ -93,7 +94,7 @@ char * get_keyname(int keycode) {
   else if (keycode == KEY_BACKSPACE)
     sprintf(keyname, "BACKSPACE");
   else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) {
-    int f = keycode - KEY_F0;
+    uint16_t f = keycode - KEY_F0;
     sprintf(keyname, "F%d", f); }
   else if (keycode == KEY_DC)
     sprintf(keyname, "DELETE");
diff --git a/keybindings.h b/keybindings.h
index 3295f2d..b0ff912 100644
--- a/keybindings.h
+++ b/keybindings.h
@@ -1,15 +1,15 @@
 struct KeyBinding {
   char * name;
-  int key; };
+  uint16_t key; };
 
 struct KeysWinData {
-  int max;
+  uint16_t max;
   char edit;
-  int select; };
+  uint16_t select; };
 
 void init_keybindings(struct World *);
 void save_keybindings(struct World *);
-int get_action_key (struct KeyBinding *, char *);
-char * get_keyname(int);
+uint16_t get_action_key (struct KeyBinding *, char *);
+char * get_keyname(uint16_t);
 void keyswin_mod_key (struct World *, struct WinMeta *);
 void keyswin_move_selection (struct World *, char);
diff --git a/roguelike.c b/roguelike.c
index 20181be..532ae70 100644
--- a/roguelike.c
+++ b/roguelike.c
@@ -1,6 +1,7 @@
+#include <stdlib.h>
+#include <stdint.h>
 #include <ncurses.h>
 #include <string.h>
-#include <stdlib.h>
 #include "windows.h"
 #include "draw_wins.h"
 #include "roguelike.h"
@@ -16,8 +17,8 @@ void toggle_window (struct WinMeta * win_meta, struct Win * win) {
 void growshrink_active_window (struct WinMeta * win_meta, char change) {
 // Grow or shrink active window horizontally or vertically by one cell size.
   if (0 != win_meta->active) {
-    int height = win_meta->active->height;
-    int width = win_meta->active->width;
+    uint16_t height = win_meta->active->height;
+    uint16_t width = win_meta->active->width;
     if      (change == '-')
       height--;
     else if (change == '+')
@@ -36,7 +37,7 @@ struct Map init_map () {
   map.offset_x = 0;
   map.offset_y = 0;
   map.cells = malloc(map.width * map.height);
-  int x, y, ran;
+  uint16_t x, y, ran;
   char terrain;
   for (y = 0; y < map.height; y++)
     for (x = 0; x < map.width; x++) {
@@ -84,16 +85,16 @@ void next_turn (struct World * world) {
 void update_log (struct World * world, char * text) {
 // Update log with new text to be appended.
   char * new_text;
-  int len_old = strlen(world->log);
-  int len_new = strlen(text);
-  int len_whole = len_old + len_new + 1;
+  uint16_t len_old = strlen(world->log);
+  uint16_t len_new = strlen(text);
+  uint16_t len_whole = len_old + len_new + 1;
   new_text = calloc(len_whole, sizeof(char));
   memcpy(new_text, world->log, len_old);
   memcpy(new_text + len_old, text, len_new);
   free(world->log);
   world->log = new_text; }
 
-char is_passable (struct World * world, int x, int y) {
+char is_passable (struct World * world, uint16_t x, uint16_t y) {
 // Check if coordinate on (or beyond) map is accessible to movement.
   char passable = 0;
   if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height)
diff --git a/roguelike.h b/roguelike.h
index da80489..668d52c 100644
--- a/roguelike.h
+++ b/roguelike.h
@@ -1,26 +1,26 @@
 struct World {
   struct KeyBinding * keybindings;
   struct KeysWinData * keyswindata;
-  int turn;
+  uint16_t turn;
   char * log;
   struct Map * map;
   struct Monster * monster;
   struct Player * player; };
 
 struct Map {
-  int width;
-  int height;
-  int offset_x;
-  int offset_y;
+  uint16_t width;
+  uint16_t height;
+  uint16_t offset_x;
+  uint16_t offset_y;
   char * cells; };
 
 struct Player {
-  int y;
-  int x; };
+  uint16_t y;
+  uint16_t x; };
 
 struct Monster {
-  int y;
-  int x; };
+  uint16_t y;
+  uint16_t x; };
 
 void toggle_window (struct WinMeta *, struct Win *);
 void growshrink_active_window (struct WinMeta *, char);
@@ -28,6 +28,6 @@ struct Map init_map ();
 void map_scroll (struct Map *, char);
 void next_turn (struct World *);
 void update_log (struct World *, char *);
-char is_passable (struct World *, int, int);
+char is_passable (struct World *, uint16_t, uint16_t);
 void move_player (struct World *, char);
 void player_wait(struct World *);
diff --git a/windows.c b/windows.c
index 6a649a3..cf64b4e 100644
--- a/windows.c
+++ b/windows.c
@@ -1,4 +1,5 @@
 #include <stdlib.h>
+#include <stdint.h>
 #include <ncurses.h>
 #include <string.h>
 #include "windows.h"
@@ -76,14 +77,14 @@ struct yx place_window (struct WinMeta * win_meta, struct Win * win) {
     while (getbegy(win_top->curses) != 1)
       win_top = win_top->prev;                                   // else, default to placing window in new top
     start.x = getbegx(win_top->curses) + win_top->width + 1;     // column to the right of the last one
-    int winprev_maxy = getbegy(win->prev->curses) + getmaxy(win->prev->curses);
+    uint16_t winprev_maxy = getbegy(win->prev->curses) + getmaxy(win->prev->curses);
     if (win->width <= win->prev->width && win->height < win_meta->height - winprev_maxy) {
       start.x = getbegx(win->prev->curses);                // place window below previous window if it fits
       start.y = winprev_maxy + 1; }                        // vertically and is not wider than its predecessor
     else {
       struct Win * win_up = win->prev;
       struct Win * win_upup = win_up;
-      int widthdiff;
+      uint16_t widthdiff;
       while (win_up != win_top) {
         win_upup = win_up->prev;
         while (1) {
@@ -104,7 +105,7 @@ void update_windows (struct WinMeta * win_meta, struct Win * win) {
   if (0 != win->curses)
     destroy_window (win);
   struct yx startyx = place_window(win_meta, win);
-  int lastwincol = 0;
+  uint16_t lastwincol = 0;
   struct Win * win_p = win_meta->chain_start;
   while (win_p != 0) {
     if (win_p != win && getbegx(win_p->curses) + win_p->width > lastwincol + 1)
@@ -125,7 +126,7 @@ void destroy_window (struct Win * win) {
 
 void draw_window_borders (struct Win * win, char active) {
 // Draw borders of window win, including title. Decorate in a special way if window is marked as active.
-  int y, x;
+  uint16_t y, x;
   for (y = getbegy(win->curses); y <= getbegy(win->curses) + win->height; y++) {
     mvwaddch(wgetparent(win->curses), y, getbegx(win->curses) - 1, '|');
     mvwaddch(wgetparent(win->curses), y, getbegx(win->curses) + win->width, '|'); }
@@ -134,10 +135,10 @@ void draw_window_borders (struct Win * win, char active) {
     mvwaddch(wgetparent(win->curses), getbegy(win->curses) + win->height, x, '-'); }
   char min_title_length_visible = 3;        // 1 char minimal, plus 2 chars for decoration left/right of title
   if (win->width >= min_title_length_visible) {
-    int title_offset = 0;
+    uint16_t title_offset = 0;
     if (win->width > strlen(win->title) + 2)
       title_offset = (win->width - (strlen(win->title) + 2)) / 2;                     // + 2 is for decoration
-    int length_visible = strnlen(win->title, win->width - 2);
+    uint16_t length_visible = strnlen(win->title, win->width - 2);
     char title[length_visible + 3];
     char decoration = ' ';
     if (1 == active)
@@ -147,7 +148,7 @@ void draw_window_borders (struct Win * win, char active) {
     title[length_visible + 2] = '\0';
     mvwaddstr (wgetparent(win->curses), getbegy(win->curses)-1, getbegx(win->curses)+title_offset, title); } }
 
-void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, int ccount) {
+void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, uint16_t ccount) {
 // Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners.
   char active = 0;
   if (win == win_active)
@@ -176,7 +177,7 @@ void draw_all_windows (struct WinMeta * win_meta) {
   wnoutrefresh(win_meta->screen);
   werase(win_meta->pad);
   if (win_meta->chain_start) {
-    int n_wins = 1;
+    uint16_t n_wins = 1;
     struct Win * win_p = win_meta->chain_start;
     while (0 != win_p->next) {
       win_p = win_p->next;
@@ -184,7 +185,7 @@ void draw_all_windows (struct WinMeta * win_meta) {
     struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins);
     draw_windows (win_meta->chain_start);
     draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0);
-    int i;
+    uint16_t i;
     for (i = 0; i < n_wins; i++) {
       mvwaddch(win_meta->pad, all_corners[i].tl.y, all_corners[i].tl.x, '+');
       mvwaddch(win_meta->pad, all_corners[i].tr.y, all_corners[i].tr.x, '+');
@@ -194,7 +195,7 @@ void draw_all_windows (struct WinMeta * win_meta) {
     free(all_corners); }
   doupdate(); }
 
-void resize_active_window (struct WinMeta * win_meta, int height, int width) {
+void resize_active_window (struct WinMeta * win_meta, uint16_t height, uint16_t width) {
 // Grow or shrink currently active window. Correct its geometry and that of its followers.
   if (0 != win_meta->active && width > 0 && height > 0 && height < win_meta->height) {
     win_meta->active->height = height;
@@ -218,12 +219,12 @@ void cycle_active_window (struct WinMeta * win_meta, char dir) {
 void shift_active_window (struct WinMeta * win_meta, char dir) {
 // Move active window forward/backward in window chain. If jumping beyond start/end, move to other chain end.
   if (0 != win_meta->active && win_meta->chain_start != win_meta->chain_end && (dir == 'f' || dir == 'b')) {
-    int i, i_max;
     struct Win * win_shift = win_meta->active;
     char wrap = 0;
     if ((dir == 'f' && win_shift == win_meta->chain_end)
         || (dir == 'b' && win_shift == win_meta->chain_start))
       wrap = 1;
+    uint16_t i, i_max;
     struct Win * win_p, * win_p_next;
     for (i_max = 1, win_p = win_meta->chain_start; win_p != win_meta->chain_end; i_max++)
       win_p = win_p->next;
diff --git a/windows.h b/windows.h
index b5df498..904cc9f 100644
--- a/windows.h
+++ b/windows.h
@@ -1,26 +1,26 @@
 struct WinMeta {
   WINDOW * screen;
   WINDOW * pad;
-  int pad_offset;
+  uint16_t  pad_offset;
   struct Win * chain_start;
   struct Win * chain_end;
   struct Win * active;
-  int width;
-  int height; };
+  uint16_t width;
+  uint16_t height; };
 
 struct Win {
   struct Win * prev;
   struct Win * next;
-  int width;
-  int height;
+  uint16_t width;
+  uint16_t height;
   WINDOW * curses;
   char * title;
   void (* draw) (struct Win *);
   void * data; };
 
 struct yx {
-  int y;
-  int x; };
+  uint16_t y;
+  uint16_t x; };
 
 struct Corners {
   struct yx tl;
@@ -37,9 +37,9 @@ struct yx place_window (struct WinMeta *, struct Win *);
 void update_windows (struct WinMeta *, struct Win *);
 void destroy_window (struct Win *);
 void draw_windows (struct Win *);
-void draw_windows_borders (struct Win *, struct Win *, struct Corners *, int);
+void draw_windows_borders (struct Win *, struct Win *, struct Corners *, uint16_t);
 void draw_window_borders (struct Win *, char);
 void draw_all_windows (struct WinMeta *);
-void resize_active_window (struct WinMeta *, int, int);
+void resize_active_window (struct WinMeta *, uint16_t, uint16_t);
 void cycle_active_window (struct WinMeta *, char);
 void shift_active_window (struct WinMeta *, char);