From: Christian Heller Date: Fri, 14 Nov 2014 02:52:28 +0000 (+0100) Subject: Send log messages through server out file. Includes major refactoring. X-Git-Tag: tce~601 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/static/%7B%7Bdb.prefix%7D%7D/template?a=commitdiff_plain;h=2b2a1e0169b3a863fd87b679d789a4e2b789eb67;p=plomrogue Send log messages through server out file. Includes major refactoring. --- diff --git a/TODO b/TODO index a5eb094..5714048 100644 --- a/TODO +++ b/TODO @@ -9,6 +9,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate +- in message reading/queueing, handle case of unfinished nl-delimited messages + CLIENT: - re-work unnecessary complex command / keybinding / server message mapping diff --git a/src/client/cleanup.c b/src/client/cleanup.c index 51a307b..60a2625 100644 --- a/src/client/cleanup.c +++ b/src/client/cleanup.c @@ -26,6 +26,7 @@ extern void cleanup() free(world.map.cells); free(world.mem_map); free(world.log); + free(world.queue); free(world.player_inventory); if (cleanup_flags & CLEANUP_INTERFACE) { diff --git a/src/client/io.c b/src/client/io.c index 527cda9..299df7f 100644 --- a/src/client/io.c +++ b/src/client/io.c @@ -21,7 +21,9 @@ #include "../common/try_malloc.h" /* try_malloc() */ #include "../common/rexit.h" /* exit_trouble(), exit_err() */ #include "../common/readwrite.h" /* try_fopen(), try_fclose(), try_fgets(), - * try_fgetc(), textfile_width(), try_fputc() + * try_fgetc(), textfile_width(), try_fputc(), + * read_file_into_queue(), + * get_message_from_queue(), */ #include "control.h" /* try_key() */ #include "map.h" /* map_center() */ @@ -41,11 +43,6 @@ static void read_inventory(char * read_buf, uint32_t linemax, FILE * file); */ static void read_map_cells(FILE * file, char ** map); -/* Repeatedly use try_fgets() with given arguments to read the remaining lines - * of "file" into the world.log string. - */ -static void read_log(char * read_buf, uint32_t linemax, FILE * file); - /* Return value seen by atoi() in next line of "file" when passed to try_fgets() * with the given arguments. */ @@ -83,10 +80,13 @@ static uint8_t read_worldstate(); */ static void ping_pong_test(time_t last_server_answer_time); -/* Update "last_server_answer_time" if new stuff has been written to the - * server's out file. +/* Read server's out file into queue, update "last_server_answer_time" if new + * stuff is found there. */ -static void server_activity_test(time_t * last_server_answer_time); +static void try_growing_queue(time_t * last_server_answer_time); + +/* Read server out file for messages, act on them (i.e. derive log messages). */ +static uint8_t read_outfile(); @@ -144,29 +144,6 @@ static void read_map_cells(FILE * file, char ** map) -static void read_log(char * read_buf, uint32_t linemax, FILE * file) -{ - free(world.log); - world.log = NULL; - while (try_fgets(read_buf, linemax + 1, file, __func__)) - { - int old_size = 0; - if (world.log) - { - old_size = strlen(world.log); - } - int new_size = strlen(read_buf); - char * new_log = try_malloc(old_size + new_size + 1, __func__); - memcpy(new_log, world.log, old_size); - int test = sprintf(new_log + old_size, "%s", read_buf); - exit_trouble(test < 0, __func__, "sprintf"); - free(world.log); - world.log = new_log; - } -} - - - static uint16_t read_value_from_line(char * read_buf, uint32_t linemax, FILE * file) { @@ -225,7 +202,6 @@ static uint8_t read_worldstate() world.map.length = read_value_from_line(read_buf, linemax, file); read_map_cells(file, &world.map.cells); read_map_cells(file, &world.mem_map); - read_log(read_buf, linemax, file); free(read_buf); try_fclose(file, __func__); return 1; @@ -253,19 +229,44 @@ static void ping_pong_test(time_t last_server_answer_time) -static void server_activity_test(time_t * last_server_answer_time) +static void try_growing_queue(time_t * last_server_answer_time) { - int test = try_fgetc(world.file_server_out, __func__); - if (EOF == test) + if (read_file_into_queue(world.file_server_out, &world.queue, + &world.queue_size)) { - return; + * last_server_answer_time = time(0); } - do +} + + + +static uint8_t read_outfile() +{ + uint8_t ret = 0; + char * msg; + while (NULL != (msg=get_message_from_queue(&world.queue,&world.queue_size))) { - ; + char * log_prefix = "LOG "; + if (!strncmp(msg, log_prefix, strlen(log_prefix))) + { + ret = 1; + char * log_msg = msg + strlen(log_prefix); + int old_size = 0; + if (world.log) + { + old_size = strlen(world.log); + } + int new_size = strlen(log_msg); + char * new_log = try_malloc(old_size + 1 + new_size + 1, __func__); + memcpy(new_log, world.log, old_size); + int test = sprintf(new_log + old_size, "\n%s", log_msg); + exit_trouble(test < 0, __func__, "sprintf"); + free(world.log); + world.log = new_log; + } + free(msg); } - while (EOF != (test = try_fgetc(world.file_server_out, __func__))); - * last_server_answer_time = time(0); + return ret; } @@ -291,7 +292,7 @@ extern char * io_loop() time_t last_server_answer_time = time(0); while (1) { - server_activity_test(&last_server_answer_time); + try_growing_queue(&last_server_answer_time); ping_pong_test(last_server_answer_time); if (world.winch) { @@ -299,7 +300,7 @@ extern char * io_loop() world.winch = 0; change_in_client++; } - if (change_in_client || read_worldstate()) + if (change_in_client || read_worldstate() || read_outfile()) { if (world.turn != last_focused_turn && world.focus_each_turn) { diff --git a/src/client/world.h b/src/client/world.h index 9bab7a3..047a13d 100644 --- a/src/client/world.h +++ b/src/client/world.h @@ -37,6 +37,8 @@ struct World char * path_commands; /* path of commands config file */ char * player_inventory; /* one-item-per-line string list of owned items */ char * mem_map; /* map cells of player's map memory */ + char * queue; /* Stores un-processed messages read from the input file. */ + uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/ struct yx_uint8 player_pos; /* coordinates of player on map */ uint16_t turn; /* world/game turn */ uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */ diff --git a/src/common/readwrite.c b/src/common/readwrite.c index 6c7d7d6..43c83e9 100644 --- a/src/common/readwrite.c +++ b/src/common/readwrite.c @@ -6,13 +6,13 @@ */ #include "readwrite.h" -#include /* size_t */ +#include /* NULL, size_t */ #include /* uint8_t, uint16_t, uint32_t, UINT32_MAX */ #include /* FILE, fseek(), sprintf(), fgets(), fgetc(), ferror(), * fputc(), fwrite(), fclose(), fopen(), clearerr() */ #include /* free() */ -#include /* strlen() */ +#include /* strlen(), memcpy() */ #include /* access(), unlink() */ #include "rexit.h" /* exit_err(), exit_trouble() */ #include "try_malloc.h" /* try_malloc() */ @@ -180,3 +180,80 @@ extern uint32_t textfile_width(FILE * file) exit_trouble(-1 == fseek(file, 0, SEEK_SET), __func__, "fseek"); return linemax; } + + + +extern uint8_t read_file_into_queue(FILE * file, char ** queue, + uint32_t * queue_size) +{ + int test = try_fgetc(file, __func__); + if (EOF != test) + { + do + { + char c = (char) test; + if ('\n' == c) + { + c = '\0'; + } + char * new_queue = try_malloc(*queue_size + 1, __func__); + memcpy(new_queue, *queue, *queue_size); + char * new_pos = new_queue + *queue_size; + * new_pos = c; + *queue_size = *queue_size + 1; + free(*queue); + *queue = new_queue; + } + while (EOF != (test = try_fgetc(file, __func__))); + if (*queue_size && '\0' != (*queue)[*queue_size - 1]) + { + char * new_queue = try_malloc(*queue_size + 1, __func__); + memcpy(new_queue, *queue, *queue_size); + new_queue[*queue_size] = '\0'; + *queue_size = *queue_size + 1; + free(*queue); + *queue = new_queue; + } + return 1; + } + return 0; +} + + + +extern char * get_message_from_queue(char ** queue, uint32_t * queue_size) +{ + char * message = NULL; + if (*queue_size) + { + size_t cutout_len = strlen(*queue); + uint8_t is_nullbyte_chunk = !cutout_len; + if (0 < cutout_len) + { + cutout_len++; + message = try_malloc(cutout_len, __func__); + memcpy(message, *queue, cutout_len); + } + for (; + cutout_len != *queue_size && '\0' == (*queue)[cutout_len]; + cutout_len++); + *queue_size = *queue_size - cutout_len; + if (0 == *queue_size) + { + free(*queue); /* NULL so read_file_into_queue() and */ + *queue = NULL; /* cleanup() may free() this every time, */ + } /* even when it's un-allocated. */ + else + { + char * new_queue = try_malloc(*queue_size, __func__); + memcpy(new_queue, &((*queue)[cutout_len]), *queue_size); + free(*queue); + *queue = new_queue; + if (is_nullbyte_chunk) + { + return get_message_from_queue(queue, queue_size); + } + } + } + return message; +} diff --git a/src/common/readwrite.h b/src/common/readwrite.h index c5f0ccc..c151f13 100644 --- a/src/common/readwrite.h +++ b/src/common/readwrite.h @@ -53,6 +53,21 @@ extern void detect_atomic_leftover(char * path); /* Return largest line length from "file" (including newline chars). */ extern uint32_t textfile_width(FILE * file); +/* Read "file" for load of bytes to put onto "queue" of "queue_size" (growing + * that size). May put many \0-terminated strings on the queue at once. \n chars + * are replaced with \0 chars. If the queue doesn't end in \0, a \o byte is + * appended to it. Returns 1 if reading succeeds, 0 if nothing is read. + */ +extern uint8_t read_file_into_queue(FILE * file, char ** queue, + uint32_t * queue_size); + +/* Cut out and return first \0-terminated string from "queue" and appropriately + * reduce "queue_size". Return NULL if queue is empty. Superfluous \0 bytes + * after the string are also cut out. Should the queue start with \0 bytes, + * those are cut out before returning anything after them. + */ +extern char * get_message_from_queue(char ** queue, uint32_t * queue_size); + #endif diff --git a/src/server/cleanup.c b/src/server/cleanup.c index e43c520..ec8017d 100644 --- a/src/server/cleanup.c +++ b/src/server/cleanup.c @@ -26,7 +26,6 @@ static uint32_t cleanup_flags = 0x0000; extern void cleanup() { free(world.queue); - free(world.log); free(world.map.cells); if (cleanup_flags & CLEANUP_WORLDSTATE) { diff --git a/src/server/init.c b/src/server/init.c index e4001f1..ee9f9c2 100644 --- a/src/server/init.c +++ b/src/server/init.c @@ -196,8 +196,6 @@ extern uint8_t remake_world() { return test; } - free(world.log); - world.log = NULL; /* thing_actions.c's update_log() checks for this. */ world.seed_map = world.seed; free_things(world.things); remake_map(); diff --git a/src/server/io.c b/src/server/io.c index c2a3354..0cf2c05 100644 --- a/src/server/io.c +++ b/src/server/io.c @@ -9,15 +9,16 @@ #include "io.h" #include /* global errno */ #include /* PIPE_BUF */ -#include /* size_t, NULL */ +#include /* NULL */ #include /* uint8_t, uint16_t, uint32_t, UINT8_MAX */ -#include /* defines EOF, FILE, sprintf(), fprintf() */ +#include /* defines FILE, sprintf(), fprintf() */ #include /* free() */ #include /* strlen(), snprintf(), memcpy(), memset(), strchr() */ #include /* time_t */ #include /* time(), nanosleep() */ #include "../common/readwrite.h" /* atomic_write_start(), atomic_write_finish(), - * try_fwrite(), try_fputc(), try_fgetc() + * get_message_from_queue(), try_fwrite(), + * read_file_into_queue(), try_fputc() */ #include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ @@ -40,17 +41,10 @@ static void write_key_space_string(FILE * file, char * key, char * string); /* Write to "file" \n-delimited line of "key" + space + "value" as string. */ static void write_thing(FILE * file, struct Thing * t); -/* Cut out and return first \0-terminated string from world.queue and - * appropriately reduce world.queue_size. Return NULL if queue is empty. - * Superfluous \0 bytes after the string are also cut out. Should the queue - * start with \0 bytes, those are cut out before returning anything after them. - */ -static char * get_message_from_queue(); - /* Poll input file for world.queue input. Wait a few seconds until giving up; * poll only every 0.03 seconds. Translate '\n' chars in input file into '\0'. */ -static void read_file_into_queue(); +static void try_growing_queue(); /* Write world state as visible to clients to its file. Write single dot line to * server output file to satisfy client ping mechanisms. @@ -187,77 +181,25 @@ static void write_thing(FILE * file, struct Thing * t) -static char * get_message_from_queue() -{ - char * message = NULL; - if (world.queue_size) - { - size_t cutout_len = strlen(world.queue); - uint8_t is_nullbyte_chunk = !cutout_len; - if (0 < cutout_len) - { - cutout_len++; - message = try_malloc(cutout_len, __func__); - memcpy(message, world.queue, cutout_len); - } - for (; - cutout_len != world.queue_size && '\0' == world.queue[cutout_len]; - cutout_len++); - world.queue_size = world.queue_size - cutout_len; - if (0 == world.queue_size) - { - free(world.queue); /* NULL so read_file_into_queue() may free() */ - world.queue = NULL; /* this every time, even when it's */ - } /* un-allocated first. */ - else - { - char * new_queue = try_malloc(world.queue_size, __func__); - memcpy(new_queue, &(world.queue[cutout_len]), world.queue_size); - free(world.queue); - world.queue = new_queue; - if (is_nullbyte_chunk) - { - return get_message_from_queue(); - } - } - } - return message; -} - - - -static void read_file_into_queue() +static void try_growing_queue() { uint8_t wait_seconds = 5; time_t now = time(0); struct timespec dur; dur.tv_sec = 0; dur.tv_nsec = 33333333; - int test; - while (EOF == (test = try_fgetc(world.file_in, __func__))) + while (1) { - nanosleep(&dur, NULL); - if (time(0) > now + wait_seconds) + if (read_file_into_queue(world.file_in, &world.queue,&world.queue_size)) { return; } - } - do - { - char c = (char) test; - if ('\n' == c) + nanosleep(&dur, NULL); + if (time(0) > now + wait_seconds) { - c = '\0'; + return; } - char * new_queue = try_malloc(world.queue_size + 1, __func__); - memcpy(new_queue, world.queue, world.queue_size); - char * new_pos = new_queue + world.queue_size; - * new_pos = c; - world.queue_size++; - free(world.queue); - world.queue = new_queue; } - while (EOF != (test = try_fgetc(world.file_in, __func__))); } @@ -274,10 +216,6 @@ static void update_worldstate_file() write_value_as_line(player->pos.x, file); write_value_as_line(world.map.length, file); write_map(player, file); - if (world.log) - { - try_fwrite(world.log, strlen(world.log), 1, file, __func__); - } atomic_write_finish(file, s[S_PATH_WORLDSTATE], path_tmp); set_cleanup_flag(CLEANUP_WORLDSTATE); char * dot = ".\n"; @@ -413,24 +351,15 @@ extern char * io_round() { if (0 < world.queue_size) { - return get_message_from_queue(); + return get_message_from_queue(&world.queue, &world.queue_size); } if (world.do_update) { update_worldstate_file(); world.do_update = 0; } - read_file_into_queue(); - if (world.queue_size && '\0' != world.queue[world.queue_size - 1]) - { - char * new_queue = try_malloc(world.queue_size + 1, __func__); - memcpy(new_queue, world.queue, world.queue_size); - new_queue[world.queue_size] = '\0'; - world.queue_size++; - free(world.queue); - world.queue = new_queue; - } - return get_message_from_queue(); + try_growing_queue(); + return get_message_from_queue(&world.queue, &world.queue_size); } diff --git a/src/server/io.h b/src/server/io.h index 5b67f6b..009052b 100644 --- a/src/server/io.h +++ b/src/server/io.h @@ -17,15 +17,6 @@ * if queue is empty and world.do_update is set, update world state file (and * unset world.do_update) and write a single dot line to server out file, then * read server in file for the next load of bytes to put onto the input queue. - * - * Reading the server in file may put many \0-terminated strings on the queue at - * once. Successive calls of io_round() will make these available one by one. - * Each such call cuts off bytes from the beginning of world.queue, up to and - * including the last \0 byte that is followed by a non-\0 byte or ends the - * queue. If the queue starts with a \0 byte, it and its \0 followers are cut - * before returning anything after them. Reading from the input file stops only - * at its end or when one or more byte were read and the next read returns 0 - * bytes. If the re-filled queue doesn't end in \0, a \0 byte is appended to it. */ extern char * io_round(); diff --git a/src/server/run.c b/src/server/run.c index 4f93669..ba48d8c 100644 --- a/src/server/run.c +++ b/src/server/run.c @@ -71,9 +71,6 @@ static uint8_t thing_in_whitelist(uint8_t id, int16_t * whitelist); */ static void turn_over(); -/* Append "answer" to server output file, with instant fflush(). */ -static void answer_query(char * answer); - /* Try to read "msg" as meta command, act accordingly; on success, free it. */ static uint8_t meta_commands(char * msg); @@ -293,14 +290,6 @@ static void turn_over() -static void answer_query(char * answer) -{ - try_fwrite(answer, strlen(answer), 1, world.file_out, __func__); - fflush(world.file_out); -} - - - static uint8_t meta_commands(char * msg) { if (!strcmp("QUIT", msg)) @@ -311,13 +300,13 @@ static uint8_t meta_commands(char * msg) if (!strcmp("PING", msg)) { free(msg); - answer_query("PONG\n"); + send_to_outfile("PONG\n"); return 1; } if (!strcmp("STACK", msg)) { free(msg); - answer_query("THINGS_BELOW_PLAYER START\n"); + send_to_outfile("THINGS_BELOW_PLAYER START\n"); struct Thing * player = get_player(); struct Thing * t; for (t = world.things; t; t = t->next) @@ -326,11 +315,11 @@ static uint8_t meta_commands(char * msg) && t != player) { struct ThingType * tt = get_thing_type(t->type); - answer_query(tt->name); - answer_query("\n"); + send_to_outfile(tt->name); + send_to_outfile("\n"); } } - answer_query("THINGS_BELOW_PLAYER END\n"); + send_to_outfile("THINGS_BELOW_PLAYER END\n"); return 1; } return 0; @@ -338,6 +327,14 @@ static uint8_t meta_commands(char * msg) +extern void send_to_outfile(char * answer) +{ + try_fwrite(answer, strlen(answer), 1, world.file_out, __func__); + fflush(world.file_out); +} + + + extern void record(char * msg, uint8_t force) { static FILE * file_tmp = NULL; diff --git a/src/server/run.h b/src/server/run.h index 85c1339..bd13d1d 100644 --- a/src/server/run.h +++ b/src/server/run.h @@ -14,6 +14,9 @@ +/* Append "answer" to server output file, with instant fflush(). */ +extern void send_to_outfile(char * answer); + /* Record save and record file data. Both are only written if "force" is set, or * on the first run with unset "force", or if 15 seconds have passed since the * last file writing. "msg" is appended to the record file if it is set. diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c index 42b77dc..4889e5f 100644 --- a/src/server/thing_actions.c +++ b/src/server/thing_actions.c @@ -7,36 +7,25 @@ #include "thing_actions.h" #include /* NULL */ -#include /* uint8_t, uint16_t */ +#include /* uint8_t */ #include /* sprintf() */ #include /* free() */ -#include /* strlen(), memcpy(), strncmp() */ +#include /* strlen() */ #include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "../common/yx_uint8.h" /* yx_uint8 */ #include "field_of_view.h" /* build_fov_map() */ #include "hardcoded_strings.h" /* s */ -#include "things.h" /* Thing, ThingType, get_player(), own_thing(), - * set_thing_position(), get_thing_type(), - * free_things_in_memory() +#include "things.h" /* Thing, ThingType, get_player(), free_things_in_memory(), + * own_thing(), set_thing_position(), get_thing_type(), */ #include "map.h" /* mv_yx_in_dir_legal() */ +#include "run.h" /* send_to_outfile() */ #include "world.h" /* global world */ -/* How many previous characters of the game log to keep on adding new text */ -#define MAX_BACKLOG_CHARS 3000 - - - -/* If "text" is equal "log"'s last line, return 1, else 0. */ -static uint8_t text_equals_log_end(char * log, char * text); - -/* Append "text" to game log shortened to MAX_BACKLOG_CHARS characters, or - * continuation period if "text" is the same as the (shortened) log's last line - * minus continuation periods. - */ +/* Send "text" as log message to server out file. */ static void update_log(char * text); /* One actor "wounds" another actor, decrementing his lifepoints and, if they @@ -57,62 +46,11 @@ static void playerbonus_use(uint8_t no_thing, uint8_t wrong_thing); -static uint8_t text_equals_log_end(char * log, char * text) -{ - uint16_t len_old = strlen(log); - uint16_t last_nl = len_old - 1; - while (last_nl != 0) - { - if ('\n' == log[last_nl]) - { - break; - } - last_nl--; - } - uint16_t last_stop = len_old - 1; - while (last_stop != 0) - { - if ('.' == log[last_stop] && '.' != log[last_stop - 1]) - { - break; - } - last_stop--; - } - if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text) - && 0 == strncmp(log + last_nl, text, strlen(text))) - { - return 1; - } - return 0; -} - - - static void update_log(char * text) { - uint16_t len_new = strlen(text); - uint16_t len_old = 0; - uint16_t offset = 0; - if (world.log) - { - len_old = strlen(world.log); - if (len_old > MAX_BACKLOG_CHARS) - { - offset = len_old - MAX_BACKLOG_CHARS; - len_old = MAX_BACKLOG_CHARS; - } - if (text_equals_log_end(world.log + offset, text)) - { - text = "."; - } - } - uint16_t len_whole = len_old + len_new + 1; - char * new_text = try_malloc(len_whole, __func__); - memcpy(new_text, world.log + offset, len_old); - int test = sprintf(new_text + len_old, "%s", text); - exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); - free(world.log); - world.log = new_text; + send_to_outfile("LOG "); + send_to_outfile(text); + send_to_outfile("\n"); } @@ -134,9 +72,9 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) { msg3 = tt_hitted->name; } - uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; + uint8_t len = strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; char * msg = try_malloc(len, __func__); - int test = sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + int test = sprintf(msg, "%s %s %s.", msg1, msg2, msg3); exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); update_log(msg); free(msg); @@ -146,7 +84,7 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) hitted->type = tt_hitted->corpse_id; if (player == hitted) { - update_log(" You die."); + update_log("You die."); memset(hitted->fov_map, ' ', world.map.length * world.map.length); return; } @@ -159,7 +97,7 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) free_things_in_memory(hitted->t_mem); hitted->t_mem = NULL; } - update_log(" It dies."); + update_log("It dies."); } } @@ -167,7 +105,7 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) static void playerbonus_wait() { - update_log("\nYou wait."); + update_log("You wait."); } @@ -200,8 +138,8 @@ static void playerbonus_move(char d, uint8_t passable) { dsc_move = "You fail to move "; } - char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 3, __func__); - int test = sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 2, __func__); + int test = sprintf(msg, "%s%s.", dsc_move, dsc_dir); exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); update_log(msg); free(msg); @@ -213,10 +151,10 @@ static void playerbonus_drop(uint8_t owns_none) { if (0 != owns_none) { - update_log("\nYou try to drop an object, but you own none."); + update_log("You try to drop an object, but you own none."); return; } - update_log("\nYou drop an object."); + update_log("You drop an object."); } @@ -225,10 +163,10 @@ static void playerbonus_pick(uint8_t picked) { if (picked) { - update_log("\nYou pick up an object."); + update_log("You pick up an object."); return; } - update_log("\nYou try to pick up an object, but there is none."); + update_log("You try to pick up an object, but there is none."); } @@ -237,15 +175,15 @@ static void playerbonus_use(uint8_t no_thing, uint8_t wrong_thing) { if (no_thing) { - update_log("\nYou try to use an object, but you own none."); + update_log("You try to use an object, but you own none."); return; } else if (wrong_thing) { - update_log("\nYou try to use this object, but fail."); + update_log("You try to use this object, but fail."); return; } - update_log("\nYou consume MAGIC MEAT."); + update_log("You consume MAGIC MEAT."); } diff --git a/src/server/world.h b/src/server/world.h index f895ff2..eedb2e3 100644 --- a/src/server/world.h +++ b/src/server/world.h @@ -27,7 +27,6 @@ struct World struct ThingType * thing_types; /* Thing type definitions. */ struct ThingAction * thing_actions; /* Thing action definitions. */ struct Thing * things; /* All physical things of the game world. */ - char * log; /* Logs the game events from the player's view. */ char * server_test; /* String uniquely identifying server process. */ char * queue; /* Stores un-processed messages read from the input file. */ uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/