-class Thing_Stone(Thing):
-    symbol_hint = 'o'
+class Thing_Item(Thing):
+    symbol_hint = 'i'
+
+
+
+class Thing_Furniture(Thing):
+    symbol_hint = 'h'
+
 
 
 class ThingAnimate(Thing):
 
                                 cmd_THING_NAME, cmd_TERRAINS)
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
                              Task_DROP, Task_FLATTEN_SURROUNDINGS)
-from plomrogue.things import Thing_Player, Thing_Stone
+from plomrogue.things import Thing_Player, Thing_Item, Thing_Furniture
 import sys
 
 if len(sys.argv) != 2:
 game.register_task(Task_PICK_UP)
 game.register_task(Task_DROP)
 game.register_thing_type(Thing_Player)
-game.register_thing_type(Thing_Stone)
+game.register_thing_type(Thing_Item)
+game.register_thing_type(Thing_Furniture)
 game.read_savefile()
 game.io.start_loop()
 game.io.start_server(8000, PlomWebSocketServer)