def command_ai():
-    if world_db["WORLD_ACTIVE"]:
-        world_db["ai"](world_db["Things"][0])
-        world_db["turn_over"]()
+    if not (world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    world_db["ai"](world_db["Things"][0])
+    world_db["turn_over"]()
 
 
 def play_drink():
 world_db["turn_over"] = turn_over
 
 
-def command_ai():
-    """Call ai() on player Thing, then turn_over()."""
-    if not (world_db["WORLD_ACTIVE"]
-            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
-        return
-    from server.ai import ai
-    ai(world_db["Things"][0])
-    world_db["turn_over"]()
-
-
 def set_command(action):
     """Set player's T_COMMAND, then call turn_over()."""
     tid = [x for x in world_db["ThingActions"]