From: Christian Heller Date: Sun, 13 Dec 2020 02:06:55 +0000 (+0100) Subject: In web client, keep scrolling position even on focus change. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/static/%7B%7Bprefix%7D%7D/day?a=commitdiff_plain;h=0482064116ed8cdc6cd969e2ca38380b41725cc4;p=plomrogue2 In web client, keep scrolling position even on focus change. --- diff --git a/rogue_chat.html b/rogue_chat.html index 6738e40..883afc9 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -728,7 +728,6 @@ let tui = { this.mode_edit.available_actions = ["move", "flatten", "install", "toggle_map_mode"] this.inputEl = document.getElementById("input"); - this.inputEl.focus(); this.switch_mode('waiting_for_server'); this.recalc_input_lines(); this.height_header = this.height_turn_line + this.height_mode_line; @@ -821,9 +820,6 @@ let tui = { } else if (this.mode.name != "edit") { this.map_mode = 'terrain + things'; }; - if (this.mode.has_input_prompt || this.mode.is_single_char_entry) { - this.inputEl.focus(); - } if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) { explorer.position = game.player.position; } @@ -1716,12 +1712,12 @@ window.setInterval(function() { }, 1000); window.setInterval(function() { if (document.activeElement.tagName.toLowerCase() != 'input') { + const scroll_x = window.scrollX; + const scroll_y = window.scrollY; tui.inputEl.focus(); + window.scrollTo(scroll_x, scroll_y); }; }, 100); -document.getElementById("terminal").onclick = function() { - tui.inputEl.focus(); -}; document.getElementById("help").onclick = function() { tui.show_help = true; tui.full_refresh();