#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
 #include "rrand.h" /* for rrand(), rrand_seed() */
 #include "rexit.h" /* for exit_game(), exit_err() */
-#include "command_db.h" /* for init_command_db() */
+#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
 #include "control.h" /* for *_control(), get_available_keycode_to_action() */
 
 
                 {
                     break;
                 }
+                if (is_command_id_shortdsc(&world, action, "drop"))
+                {
+                    world.inventory_select = getc(file);
+                }
                 record_control(action, &world);
             }
         }
                 action = getc(file);
                 if (EOF != action)
                 {
+                    if (is_command_id_shortdsc(&world, action, "drop"))
+                    {
+                        world.inventory_select = getc(file);
+                    }
                     record_control(action, &world);
                 }
             }
 
     struct MapObjDef * map_obj_defs;  /* Map object type definitions chain. */
     struct MapObj * map_objs;         /* Pointer to map objects chain start. */
     uint8_t inventory_select;         /* Player's inventory selection index. */
-};
+    uint8_t old_inventory_select;     /* Temporarily stores for recordfile */
+};                                    /* writing inventory selection index. */
 
 
 
 
     if (NULL == player->owns)
     {
         update_log(world, "\nYou try to drop an object, but you own none.");
+        world->old_inventory_select = 0;
     }
     else
     {
+        world->old_inventory_select = world->inventory_select;
         struct MapObj * owned = player->owns;
         uint8_t i = 0;
         for (; i != world->inventory_select; i++, owned = owned->next);
 
                          * sorted_wintoggle_and_activate()
                          */
 #include "windows.h" /* for suspend_win() */
+#include "command_db.h" /* for is_command_id_shortdsc() */
+
 
 
 extern char * trouble_msg(struct World * w, char * parent, char * child)
         }
         try_fclose(file_old, world, f_name);
         exit_err(write_uint8(action, file_new), world, err_write);
+        if (is_command_id_shortdsc(world, action, "drop"))
+        {
+            uint8_t inventory_select = world->old_inventory_select;
+            exit_err(write_uint8(inventory_select, file_new), world, err_write);
+        }
         try_fclose_unlink_rename(file_new, recordfile_tmp, recordfile,
                                  world, f_name);
     }