FILE * file = fopen("savefile", "w");
     exit_err(0 == file, world,
              "Error saving game: Unable to open savefile for writing.");
-    uint8_t err;
-    err = write_uint32_bigendian(world->seed, file);
-    err = err | write_uint32_bigendian(world->turn, file);
-    err = err | write_uint16_bigendian(world->player->pos.y + 1, file);
-    err = err | write_uint16_bigendian(world->player->pos.x + 1, file);
-    err = err | write_uint8(world->player->hitpoints, file);
-    err = err | write_map_objects(world, world->monster, file);
-    err = err | write_map_objects(world, world->item, file);
-    exit_err(err, world,
-             "Error saving game: Trouble writing to opened savefile.");
+    if (   write_uint32_bigendian(world->seed, file)
+        || write_uint32_bigendian(world->turn, file)
+        || write_uint16_bigendian(world->player->pos.y + 1, file)
+        || write_uint16_bigendian(world->player->pos.x + 1, file)
+        || write_uint8(world->player->hitpoints, file)
+        || write_map_objects(world, world->monster, file)
+        || write_map_objects(world, world->item, file))
+    {
+        exit_err(1, world,
+                 "Error saving game: Trouble writing to opened savefile.");
+    }
     exit_err(fclose(file), world,
              "Error saving game: Unable to close opened savefile.");
 }